Rchr
J-GLOBAL ID:200901036946550526   Update date: Feb. 01, 2024

NAKAMURA Akinori

ナカムラ アキノリ | NAKAMURA Akinori
Affiliation and department:
Job title: Professor
Research field  (1): Business administration
Research keywords  (14): 組織論 ,  地域活性化政策 ,  中国IT産業 ,  Endogenous regional development ,  International Business ,  Globalization ,  Digital Entertainment Industry ,  China ,  media and entertainment industry ,  Global Business Management Research interest include but not limited to digital entertainment industry(both console and online) ,  Organizational Culture ,  Organizational Science ,  Business Strategy ,  Business Strategy, Organizational Science, Organizational Culture, Global Business Management Research interest include but not limited to digital entertainment industry(both console and online), media and entertainment industry, China, Digital Entertain
Research theme for competitive and other funds  (9):
  • 2017 - 2020 日本文化資源としてのゲームデータベースの継続的構築に関する基礎的研究
  • 2015 - 2020 A Comprehensive Study on Learning-Support Environment about Japanese Traditional Culture and Daily Culture using Metaverse
  • 2015 - 2018 スマートフォン産業におけるボーン・グローバル企業創出に関する探索型研究
  • 2010 - 2015 Research on the Situated Learning of Japanese Culture in 3D Metaverse
  • 2010 - 2013 Comparative Case Studies on Industrial Cluster and Industrial Promotion Policies for Contents Industry in the People・s Republic of China
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Papers (66):
  • Interim Report on the Development of Shochiku Kyoto Studio VR Personal Tour System Using Unreal Engine 4. Replaying Japan 2022 Proceeding. 2021. 72-75
  • Akinori Nakamura, Susana Tosca. The Mobile Suit Gundam Franchise: A Case Study of Transmedia Storytelling Practices and Ludo Mix in Japan. Transaction of Digital Game Research Association. 2021. 5. 2. 1-32
  • The origin of the media mix in Japan in a media ecological perspective : examining the situation from 1915 to 1945. Journal of College of Image, Arts and Sciences Ritsumeikan University. 2020. 13/14. 31-54
  • Peter C. Pugsley, Aki Nakamura. The vulnerable nation in Japanese cinema: subservience and salvation in Hitoshi Matsumoto’s Dai Nipponjin [Big Man Japan]. Journal of Japanese and Korean Cinema. 2020. 1-17
  • 日本におけるトランスメディア・ストーリーテリング型プロモーションに関する事例研究:京都市営地下鉄利用推進プロジェクト「地下鉄に乗るっ」を中心に. 立命館映像学. 2020. 12. 7-27
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MISC (4):
  • Comparative Studies on the Development of the Esports Industry-the USA, Japan, and China. 2021. 3. 169-177
  • Tosca, Susana, 石川淳一, 中村彰憲. 鼎談:トランスメディア・ストーリーテリングとは何か. 立命館映像学. 2020. 12. 45-57
  • Akinori Nakamura. Regarding Game Industry in China 2015. Famitsu Game White Paper 2016. 2016. 394-401
  • Akinori Nakamura. Game Industry in Emerging Countries 2015. ファミ通ゲーム白書2016. 2016. 402-407
Books (24):
  • 第6章海外動向2 中国
    デジタルコンテンツ協会 2021
  • 第6章海外動向「中国」
    2019
  • 2018年中国ゲーム産業の現況
    2019
  • 2018年 新興国ゲーム産業の現況
    2019
  • The History of the Game Industry in China
    Gz Brain 2018
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Lectures and oral presentations  (34):
  • 2020年を展望--世界の主要メディア・識者が語るゲームのターニングポイント
    (TGSフォーラム:グローバル・ゲーム・ビジネス・サミット(GGBS) 2019)
  • ‘Next Generation’: towards best practices in preserving, curating and exhibiting videogames
    (DIGRA 2019: THE 12TH DIGITAL GAMES RESEARCH ASSOCIATION CONFERENCE 2019)
  • チャイニーズ・メディアミックスの形成と発展 〜中華圏ゲーム企業を中心に〜
    (日本デジタルゲーム学会第9回年次大会 2019)
  • Comparative Case Studies on China’s Pan-Entertainment practices and its adaptation of Japanese entertainment companies
    (Replaying Japan 2018 2018)
  • Current Situations in the Japanese Game Research and Game Development Pedagogical Practices
    (DIGRA 2018: THE 11TH DIGITAL GAMES RESEARCH ASSOCIATION CONFERENCE 2018)
more...
Works (1):
  • 中村彰憲のゲーム産業研究ノート グローバル編(不定期連載記事)
    2015 -
Education (5):
  • - 2003 Nagoya University Graduate School of International Development International Development Studies
  • - 2003 Nagoya University Graduate School of International Development International Development Studies
  • - 1996 [USA] Brigham Young University Graduate School, Division of International and Area Studies International Development Studies
  • - 1996 [USA] Brigham Young University Graduate School, Division of Administration Organizational Behavior
  • - 1993 [USA] Brigham Young University College of Humanities Department of Asian and Near Eastern Languages
Professional career (1):
  • Doctor of Philosophy (Nagoya University)
Work history (2):
  • 2003/04 - 2006/03 Nagoya University of Commerce and Business
  • 2003/04 - 2004/03 Waseda University Institute ofAsia Pacific Study Research Assistant
Committee career (27):
  • 2018/04 - 2022/03 日本デジタルゲーム学会 会長
  • 2010/12 - 2013/03 日本デジタルゲーム学会副会長
  • 2010/12 - 2013/03 日本デジタルゲーム学会 副会長
  • 2009/04 - 2013/03 太秦戦国祭り実行委員会委員長
  • 2009/04 - 2013/03 太秦戦国祭り実行委員会 委員長
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Association Membership(s) (3):
Digital Games Research Association JAPAN ,  The Academic Association for Organizational Science ,  Japan Academy of International Business Studies
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