Art
J-GLOBAL ID:200902212434136074   Reference number:06A0809391

A Method of Skeleton Generation for 3D Animation using the Sum of Geodesic Distances

測地線総和距離を用いた3Dアニメーションのためのスケルトン生成手法
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Material:
Volume: 11  Issue:Page: 411-420  Publication year: Sep. 30, 2006 
JST Material Number: L3202A  ISSN: 1344-011X  Document type: Article
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Graphic and image processing in general  ,  Pattern recognition 
Reference (26):
  • 1) ITOH Y. Stimulating children's creativity and imagination with interactive blocks. Proc. of The Second International Conference on Creating, Connecting and Collaborating through Computing (C5), 2004. IEEE Computer Society. (2004)
  • 2) 高橋宏之. THEアニメーション. 動きを作る機能と技. CGWORLD. (2006) vol.92, p.42-67.
  • 3) BLOOMENTHAL J. Skeletal methods of shape manipulation. International Conference on Shape Modeling and Applications, 1999. (1999)
  • 4) LEWIS J. P. Pose space deformations : a unified approach to shape interpolation and skeleton-driven deformation. Proc. of ACM SIGGRAPH, Computer Graphics Annual Conference Series, 2000. (2000)
  • 5) IGARASHI T. Spatial keyframing for performance-driven animation. Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005. (2005)
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