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ArticleJ-GLOBAL ID:200902212434136074整理番号:06A0809391

測地線総和距離を用いた3Dアニメーションのためのスケルトン生成手法

A Method of Skeleton Generation for 3D Animation using the Sum of Geodesic Distances

著者:小田琢也(大阪大 大学院情報科学研究科)、伊藤雄一(大阪大 大学院情報科学研究科)、仲井渉(大阪大 大学院情報科学研究科)・・・
資料名:日本バーチャルリアリティ学会論文誌 巻:11 号:3 ページ:411-420
発行年:2006年09月30日
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About J-GLOBAL

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