Research field (3):
Aesthetics and art studies
, Library/information science, humanistic/social informatics
, Entertainment and game informatics
Research keywords (7):
serious game
, Game Study
, gamification
, あそび
, CGM
, 情報社会学
, video game
Research theme for competitive and other funds (3):
日本のゲーム産業の国際競争力
コンピュータ・ゲーム史研究
ルドロジー
Papers (10):
INOUE Akito, TAKAHASHI Muneyuki. Ethical Guidelines for Gamification: A Review of the Literature and Suggestions. Proceedings of Annual Conference, Digital Game Research Association JAPAN. 2023. 13. 51-56
福田 一史, 井上 明人, 梁 宇熹, シン ジュヒョン, 向江 駿佑, 細井 浩一. Study of the Titles of Console Game Product : Macro analysis utilizing DB for number of characters and character type. アート・リサーチ. 2017. 17. 29-44