Rchr
J-GLOBAL ID:201801004076239545   Update date: Apr. 08, 2024

Aibara Megumi

アイバラ メグミ | Aibara Megumi
Affiliation and department:
Job title: Assistant Professor
Homepage URL  (1): https://sites.google.com/view/m-aibara-recerchpage/home
Research field  (1): Entertainment and game informatics
Research keywords  (3): Serious game ,  Modeling and simulation ,  教材構築法
Research theme for competitive and other funds  (4):
  • 2022 - 2027 Development of tooth morphology identification method: collaboration between deep learning and geometric morphometrics
  • 2022 - 2025 Research and development on a bipedal walking system with artificial spinal cord IC and artificial muscle
  • 2023 - 2024 モデリング&シミュレーションの国際標準を歴史研究へ適用する手法と事例
  • 2018 - 学習を目的としたシリアスゲーム構築法(SGLM)を利用した開発及び構築法の改善に関する研究
Papers (17):
  • Megumi Aibara, Satoru Kawakami, Atsushi Kobayashi, Masakazu Furuichi. A Case Study of Historical Battles Reproduced by Modeling & Simulation and its Applicability to History Research. 2024. 65. 2. 262-277
  • Kiyoshi Kurakawa, Takuya Matsushima, Megumi Aibara, Masakazu Furuichi. Application and Evaluation of an Inter-Employee Message Exchange System for Emotional Evaluation in Bonus Assessment. 2023. 4. 2. 98-109
  • Taisei Kondo, Mikihito Otani, Takako Sinzi, Megumi Aibara, Kiyoshi Kurakawa, Kazumi Sekiguchi, Atsushi Kobayashi, Aiko Takazawa, Masakazu Furuichi. Life History Support System “LHS” - Recording Memories and Sharing Stories for Family Social Network. Emerging Technologies in Healthcare and Medicine. 2023
  • TAKAKO SINZI, MEGUMI AIBARA, MASAKAZU FURUICHI, KUMIKO MARUYAMA. Life History Support System: Sharing Experiences and Knowledge among Family Members. 2022. 3. 4. 39-50
  • Aibara Megumi, Kawakami Satoru, Furuichi Masakazu. Serious Game Jam Operation Manual: Prototype Development and Evaluation. 2022
more...
MISC (10):
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Lectures and oral presentations  (30):
  • Planning a Learning Game in the Field of Chemistry through Interaction with AI and Developing a Game Based on the Game
    (14th Annual Conference, Digital Games Research Association JAPAN 2024)
  • Development and validation of questioning algorithm to assist motivation in iterative learning
    (2023 Summer Conference, Digital Games Research Association JAPAN 2023)
  • 日本デジタルゲーム学会 第12回年次大会 セッション9 ゲームデザイン・開発
    (日本デジタルゲーム学会 第12回年次大会 2022)
  • A Prototype Developments of Serious Games for History Research and the Future Possibilities
    (2021)
  • A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes
    (Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 2021)
more...
Professional career (1):
  • 博士(工学) (日本大学)
Work history (3):
  • 2024/04 - 現在 Nihon University College of Science and Technology Department of Precision Machinery Engineering Assistant Professor
  • 2020/04 - 2024/03 Nihon University College of Science and Technology Department of Precision Machinery Engineering Research Associate
  • 2018/04 - 2020/03 Nihon University College of Industrial Technology Department of Mathematical Information Engineering Research Associate
Committee career (15):
  • 2022/04 - 現在 日本デジタルゲーム学会 理事
  • 2014 - 現在 日本デジタルゲーム学会 広報委員
  • 2023/03 - 2923/09 日本デジタルゲーム学会 2023年度年次大会 実行委員
  • 2022/10 - 2023/03 日本デジタルゲーム学会13回年次大会 実行委員長
  • - 2022/08 日本デジタルゲーム学会2022夏季研究大会 実行委員
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Awards (2):
  • 2019/03 - DIGRA JAPAN 若手奨励賞
  • 2015/08 - DIGRA JAPAN 2015年度 夏季研究発表大会 学生大会奨励賞
Association Membership(s) (3):
Japanese Society for Information and Systems in Education ,  DiGRAJ APAN ,  Information Processing Society of Japan
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