研究者
J-GLOBAL ID:200901030803454900   更新日: 2024年01月30日

ピーターソン マーク

ピーターソン マーク | Peterson Mark
所属機関・部署:
職名: 准教授
ホームページURL (1件): http://petersonlab.weebly.com
研究分野 (1件): 外国語教育
研究キーワード (6件): 言語学 ,  外国語教育メディア ,  Eラーニング ,  CALL ,  外国語教育学 ,  Computer assisted language learning (CALL)
競争的資金等の研究課題 (5件):
  • 2019 - 2022 会話基盤更新プロセスの可視化と異文化コミュニケーション学習支援での検証
  • 2014 - 2017 Use of a modified computer game as a tool for English vocabulary learning
  • 2012 - 2016 異文化間能力育成を目指した日本語教師養成と海外日本語学習者のオンライン協働学習
  • 教育工学
  • バーチャル・エンバイロメント、デジタル・ゲーム
論文 (33件):
  • Ke, L., Peterson, M., Wang, Q., & Wang, H. Mapping the research trends of digital game-based language learning (DGBLL): A scientometrics review. Computer Assisted Language Learning. 2024
  • Mark Peterson. Digital simulation games in CALL: a research review. Computer Assisted Language Learning. 2023. 36. 5-6. 943-967
  • Jabbari, N, Peterson, M. EFL gamers’ speaking performance in a massively multiplayer online role-playing game: A longitudinal mixed-methods case study. The Language Learning Journal. 2023
  • Ke, L., Peterson, M, Wang, Q. Out-of-school language learning through digital gaming: A case study from an activity theory perspective. Computer Assisted Language Learning. 2022. 1-29
  • Ke, L., Mark Peterson, Jiahui Wan. Digital Gaming in the Language Classroom: Students' Language Performance, Engagement and Perception. International Journal of Computer-Assisted Language Learning and Teaching. 2022. 12. 1. 1-25
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書籍 (17件):
  • Frontiers in technology-mediated language learning
    Routledge 2024
  • Digital games in English language teaching In Educational technology in English language teaching (pp.265-285)
    Eğiten Kitap 2023
  • The use of network-based virtual worlds in second language education: A research review In Research Anthology on Virtual Environments and Building the Metaverse (pp.218-236)
    IGI Global 2023
  • Digital games in language learning: Case studies and applications.
    Routledge 2022
  • Digital games and foreign language learning: Context and future development. In M. Peterson & N. Jabbari (Eds.), Digital games in language learning: Case studies and applications (pp.1-14).
    Routledge 2022
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講演・口頭発表等 (12件):
  • Digital games: Smart CALL for the 21st century
    (21st International CALL Research Conference 2022)
  • The state of play: a review of research on the use of digital games in CALL
    (Japan Association for Language Teaching CALL Special Interest Group Conference 2022)
  • Digital games and computer assisted language learning: Past, present and future
    (IEEE Conference on Games 2020)
  • Digital games in computer assisted language learning.
    (Abertay University, Scotland 2019)
  • The use of massively multiplayer online role-playing games (MMORPGs) in CALL: An analysis of research
    (Japan Association for Language Teaching 2015)
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学位 (2件):
  • 言語学 (エディンバラ大学)
  • 博士
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