Atsushi Takemura. Learning system using cross reality technique for physical electronic circuit construction and virtual mid-air operations. Proc. IADIS Cognition and Exploratory Learning in Digital Age. 2022. 19. 295-298
Atsushi Takemura. e-Learning system using virtual reality with mid-air operations and application to experiments of electronic circuits. Proc. IADIS Internet Technologies and Society. 2021. 193-196
Atsushi Takemura. e-Learning system for the comprehensive learning of electronic circuits. Proc. IADIS Cognition and Exploratory Learning in Digital Age. 2020. 17. 349-354
Atsushi Takemura. Education system for electronic circuit construction involving soldering on a circuit board. Proc. IADIS Cognition and Exploratory Learning in Digital Age. 2019. 16. 337-252
Atsushi Takemura. e-Learning system for electronic circuit construction using handwriting recognition and mixed reality techniques. Proc. IADIS e-Learning. 2018. 161-166
Atsushi Takemura, Akinobu Shimizu. Estimation of Log-Compressed K-Distribution Parameter from Moving Images of Superficial Peripheral Vein by a High-Frequency Ultrasonic Equipment and an Application to Discrimination of Valve Region}. Transaction of IEICE. 2008. J91-D. 3. 1-12
Education system for electronic circuit construction involving soldering on a circuit board
(IADIS 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2019)
e-Learning system for electronic circuit construction using handwriting recognition and mixed reality techniques
(International Conference on e-Learning 2018)
Recognition of handwritten schematic symbols and its application to a web-based education system for electronic circuit construction
(International Conference on Internet Technologies and Society (ITS) 2017)
An e-Learning system with MR for experiments involving circuit construction to control a robot
(International Conference on Internet Technologies and Society (ITS) 2016)
e-Learning system using segmentation-based MR technique for learning circuit construction
(International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2016)