Yusuke Goutsu, Tetsunari Inamura. Instant Difficulty Adjustment using User Skill Model Based on GPDM in VR Kendama Task. 6th IEEE International Conference on Artificial Intelligence & extended and Virtual Reality. 2024. 138-146
Yusuke Goutsu, Tetsunari Inamura. Instant Difficulty Adjustment: Predicting Success Rate of VR Kendama when Changing the Difficulty Level. Augmented Humans. 2023
Yusuke Goutsu, Tetsunari Inamura. Linguistic Descriptions of Human Motion with Generative Adversarial Seq2Seq Learning. 2021 IEEE International Conference on Robotics and Automation (ICRA). 2021
Yusuke Goutsu, Tetsunari Inamura. How Can a Human Motion Dataset Be Collected Effectively? - Roadmap for Human Motion Data Augmentation -. Proceedings of the 58th Annual Conference of the Society of Instrument and Control Engineers of Japan (SICE2019). 2019. 1-5