Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji. Designing Business Game by Student-Teacher Collaboration. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 2022. 13219 LNCS. 239-253
遊佐 訓孝, 浜田 良樹. エネルギーベストミックス学習のためのボードゲーム開発. エネルギー環境教育研究 = Journal of energy and environmental education. 2021. 15. 2. 21-28
Tomomi Kaneko, Ryoju Hamada, Masahiro Hiji. Sharing Tacit Knowledge by Playing Supply Chain Collaboration Games. Translational Systems Sciences. 2021. 25. 235-253
How to describe a large business on a Business board game: An Illustration of construction company, In: Hamada, R., et al. (Eds). Neo-Simulation and Gaming toward Active Learning
Springer Singapore 2019
Business Game Promoting Supply Chain Collaboration Education, In: Hamada, R., et al. (Eds). Neo-Simulation and Gaming toward Active Learning
Springer Singapore 2019
Neo-Simulation and Gaming toward Active Learning
Springer Singapore 2019
Effectiveness of Teaching Basic Management Skills to Science Students using Analogue Business Games
(14th International Conference on Knowledge, Information and Creativity Support Systems (KICSS2019) 2019)
Resolving Migrant Issues in Thailand Using the Framework of ‘Simulation Gaming - Project PAL’
(50th Conference of International Simulation and Gaming Association (ISAGA2019) 2019)
Effectiveness of analogue business game for learning elementary corporate management : An experimental approach
(Proceedings - 11th 2016 International Conference on Knowledge, Information and Creativity Support Systems, KICSS 2016 2017)
Usage of active learning strategies in engineering education: An example from Sri Lanka
(BMEiCON 2016 - 9th Biomedical Engineering International Conference 2016)