Takashi Tachino, Yuuki Kato, Shogo Kato, Anthony Madden. Considering the Possibilities and Limitations of Multitasking Behavior to Improve Business Game Learning. Information and Technology in Education and Learning. 2022. 2. 1. Sh-p001
立野 貴之, 加藤 由樹, 加藤 尚吾. Considering the influence of human multitasking on business game learning: A comparative study focusing on the performance between high and low groups in the game. Proceedings of EdMedia + Innovate Learning 2021. 2021. 300-303
Tachino, T, Wakayama, N, Madden, A, Kishi, Y, Fujimaki, T, Kato, Y, Kato, S. The effect of multitasking behavior on business game practice -Comparative study between laptops, tablets and smartphones in a business game-. Proceedings of The 2020 RISP International Workshop on Nonlinear Circuits, Communications and Signal Processing (NCSP’20). 2020. 433-436