Jiang, Shiyu, Kim, Heejoong, Tanaka, Fabio, Aranha, Claus, Bogdanova, Anna, Ghobadi, Kimia, Dahbura, Anton. Simulating Disease Spread During Disaster Scenarios. ALIFE 2023: Ghost in the Machine: Proceedings of the 2023 Artificial Life Conference. 2023
He, Yifan, Aranha, Claus de Castro, Sakurai, Tetsuya. Knowledge-Driven Program Synthesis via Adaptive Replacement Mutation and Auto-constructed Subprogram Archives. 2022 IEEE Symposium Series on Computational Intelligence (SSCI). 2022
Tanaka, Fabio, Aranha, Claus de Castro. Co-evolving morphology and control of soft robots using a single genome. 2022 IEEE Symposium Series on Computational Intelligence (SSCI). 2022
Santos, Luiz, F, S. Eugenio dos, Aranha, Claus de Castro, Carvalho, Andre P. de, L. F. de. An Agent-based approach to procedural city generation incorporating Land Use and Transport Interaction Models. Anais do XIX Encontro Nacional de Inteligencia Artificial. 2022. 246-257
Junior, Jair Pereira, Aranha, Claus de Castro. Empirical Similarity Measure for Metaheuristics. Lecture Notes in Computer Science 13627, Proc. of Bioinspired Optimization Methods and Their Applications 2022. 2022. 69-83
Practical Applications of Evolutionary Computation to Financial Engineering: Robust Techniques for Forecasting, Trading and Hedging
Springer Berlin Heidelberg 2012 ISBN:9783642276484
Genetic Programming Theory and Practice VIII
Springer New York 2011
Development of Hybrid Evolutionary Techniques to Solve Resource Allocation Problems
2010
Portfolio Management with Cost Model using Multi Objective Genetic Algorithms
2007
Auto-Diagnosis and Auto-Repair for Robots
Universidade Estadual de Campinas 2005
講演・口頭発表等 (64件):
Cross Roads #27: AIWolf: Can Game AI Stop Being Sus?
(Cross Roads)
Exploring Constraint Handling Techniques in Real-world Problems on MOEA/D with Limited Budget for Evaluations
(Conference on Evolutionary Multi-Criterion Optimization (EMO) 2021)
On the Use of Predation to Shape Evolutionary Computation
(2020 IEEE Symposium Series on Computational Intelligence 2020)
AIWolf Tutorial
(IEEE Conference on Games)
Automatic Generation of Super Mario Levels via Graph Grammars
(IEEE Conference on Games 2020)