Björn-Ole Kamm. Reenacting Japan's Past That Never Was: The Ninja in Tourism and Larp. Reenactment Case Studies: Global Perspectives on Experiential History. 2022. 146-170
Björn-Ole Kamm. A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity. Simulation & Gaming. 2019. 50. 5. 621-644
Nutzen und Gratifikationen bei Boys' Love Manga - Fujoshi oder Verdorbene Mädchen in Japan und Deutschland [Uses and Gratifications of Boys‘ Love Manga]
Kovac 2010 ISBN:9783830049418
Spiel auf Distanz, oder wenn der Bildschirm Nähe schafft: Live-Rollenspiel und Escape-Games in der Pandemie [Play at a Distance; or, when Screens make Intimacy: Live-Action Role-Plays and Escape Games during the Pandemic]
(第18回ドイツ語圏日本研究者学会 2022)