2019 - 2022 Investigating the potential of asymmetrical computer game tasks to facilitate SLA and enhance learner motivation
論文 (13件):
Michael Hofmeyr. Attitudes towards digital game-based language learning among Japanese university students. The JALT CALL Journal. 2023. 19. 1. 26-52
Michael Hofmeyr. Digital game-based SLA in the wild: Evidence from a qualitative case study. Proceedings of the XXIst International CALL Research Conference. 2022. 126-131
Michael Hofmeyr. Direct qualitative assessment of language learning outcomes in digital game-based interaction. Digital Games in Language Learning (Routledge). 2022. 74-92
Michael Hofmeyr. Linguistic diversity in the UK and Japan. Cross-Cultural Studies (World Scientific). 2022. 263-287
Michael Hofmeyr. Lighting the fuse for interaction and negotiation: The potential of information-gap digital puzzle games for language learning. Technology in Language Teaching and Learning. 2021. 3. 1. 1-20