Rchr
J-GLOBAL ID:200901028595273153
Update date: Jun. 09, 2024
Murai Hajime
ムライ ハジメ | Murai Hajime
Affiliation and department:
Homepage URL (1):
http://www.bible.literarystructure.info/index.html
Research field (6):
Literature - General
, Entertainment and game informatics
, Sensitivity (kansei) informatics
, Intelligent informatics
, Library/information science, humanistic/social informatics
, Database science
Research keywords (16):
Automatic Story Generation
, Story Structure Analysis
, hermeneutics
, religion
, Bible
, natural language processing
, digital archive
, network analysis
, text analysis
, 解釈
, 宗教
, 聖書
, 自然言語処理
, デジタルアーカイブ
, ネットワーク解析
, テキスト解析
Research theme for competitive and other funds (10):
- 2023 - 2028 階層構造を用いた自動生成用物語統合基盤データセットの構築
- 2020 - 2025 日本近代公文書自動解読システムの構築
- 2020 - 2025 インタラクティブなストーリー型コンテンツ創作支援基板の開発
- 2018 - 2023 物語文と日常会話文における発話文体と話者属性の分析
- 2021 - 2023 人工知能の支援による小説の生成の研究
- 2014 - 2018 Development of a foundation for quantitative analysis for humanities text by utilizing database of rhetoric and story structure
- 2012 - 2017 大規模感性情報の精妙な抽象化
- 2010 - 2014 Establishment of quantitative analysis method for rhetoric based on the development of rhetorical database system
- 2009 - 2014 人文工学の方法による人文社会科学の実質化
- 2008 - 2010 Multi-disciplinary and multi-language development of the value oriented ontology
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Papers (114):
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YOSHII Fumika, SHINYA Takumi, TANAKA Yuto, MOTOMAE Togo, SUMIYOSHI Seiya, HOZUMI Kei, SAKAGAMI Sui, HATAI Ririi, KOBAYASHI Yuta, KIKUCHI Ryouga, et al. Co-creation between AI and humans to create a game system that integrates game gimmicks, character design, sound effects, and scenario elements. Proceedings of the Annual Conference of JSAI. 2023. JSAI2023. 4T3GS1005-4T3GS1005
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KOSAKI Shunsuke, YOSHII Fumika, SAKAMOTO Jurin, NISHIMURA Hideyuki, IRIFUNE Masato, MURAI Hajime, HIRATA Keiji, YOSHIDA Hironori, MUKAIYAMA Kazushi, TAYANAGI Emiko. Automatic generation of multiple endings based on analysis of endings of existing works. Proceedings of the Annual Conference of JSAI. 2023. JSAI2023. 4T3GS1003-4T3GS1003
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SAKAMOTO Jurin, NISHIMURA Hideyuki, MASATO Irifune, SHUNSUKE Kosaki, YOSHII Fumika, MURAI Hajime, MUKAIYAMA Kazushi, TAYANAGI Emiko, HIRATA Keiji, YOSHIDA Hironori. Automatic generation of background histories of story characters based on analysis of existing works. Proceedings of the Annual Conference of JSAI. 2023. JSAI2023. 4T3GS1002-4T3GS1002
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SAKAGAMI Sui, HATAI Ririi, HOZUMI Kei, MURAI Hajime, MUKAIYAMA Kazushi, HIRATA Keiji, TAYANAGI Emiko, YOSHIDA Hironori. Exploration of cooperative game character design methods between artificial intelligence and humans using game scenarios as input. Proceedings of the Annual Conference of JSAI. 2023. JSAI2023. 4T3GS1001-4T3GS1001
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Morimoto Hiroto, Murai Hajime. Analysis towards an automated system for generating video game sequels. Proceedings of Annual Conference, Digital Game Research Association JAPAN. 2023. 13. 123-128
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MISC (33):
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Hajime Murai, Shuuhei Toyosawa, Takayuki Shiratori, Takumi Yoshida, Shougo Nakamura, Yuuri Saito, Kazuki Ishikawa, Sakura Nemoto, Junya Iwasaki, Shoki Ohta, et al. Extraction and Automatic Generation of Characters' Attributes in Contemporary Japanese Entertainment Works. Conference Abstracts of Digital Humanities 2022. 2022. 661-663
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OKUYAMA Ryougo, KANAZASHI Tomoya, SHIRAKAWA Ryuto, SATOU Eiichi, SONEMOTO Naoya, HIROSHIMA Keisuke, IKEDA Shintarou, NAKAI Neo, YOSHIDA Kouhei, IZU Risa, et al. Construction of an automatically generated game system to assist in the creation of game scenarios, sound effects, and background images. Proceedings of the Annual Conference of JSAI. 2022. JSAI2022. 1H4OS17a02-1H4OS17a02
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FUKUMOTO Takaki, SHIRATORI Takayuki, TOYOSAWA Shuuhei, YOSHIDA Takumi, ISHIKAWA Kazuki, IWASAKI Junya, SAITO Yuuri, NAKAMURA Shougo, OHTA Shoki, OHBA Arisa, et al. Classification and Pattern Extraction of Stories Rated as " Tearful" Based on Narrative Structure Analysis. Proceedings of the Annual Conference of JSAI. 2022. JSAI2022. 1H5OS17b02-1H5OS17b02
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IWASAKI Junya, TOYOSAWA Shuuhei, MURAI Hajime. Structural Analysis of Foreshadowings and Punchlines of Shinichi Hoshi's Flash Fictions. Proceedings of the Annual Conference of JSAI. 2022. JSAI2022. 1H5OS17b01-1H5OS17b01
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NAKAMURA Shougo, MURAI Hajime. Comparison in time series of complex plot structures for role-playing game works. Proceedings of the Annual Conference of JSAI. 2022. JSAI2022. 1P1GS1005-1P1GS1005
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Books (1):
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量から質に迫る : 人間の複雑な感性をいかに「計る」か
新曜社 2014 ISBN:9784788513969
Lectures and oral presentations (53):
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Extracting Background Knowledge About Critics Through Numerical Analysis of Literary Reviews
(Journal of Japan Society of Information and Knowledge 2010)
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Extracting Narrative Patterns from the Short Short-Stories of Hoshi Shinichi
(Journal of Japan Society of Information and Knowledge 2010)
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The Sensibility Characteristics of Composers Observed within Music Criticism: Extracting Sensibility Words Using Quantitative Analysis
(Journal of Japan Society of Information and Knowledge 2010)
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Lexical Formation and the Historical Shifts within the Works of Haruki Murakami Identified using Quantitative Analysis
(Journal of Japan Society of Information and Knowledge 2010)
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文芸批評の計量解析による批評行為の背景的特徴の抽出
(情報知識学会第18回年次大会 2010)
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Professional career (1):
- Doctor of Engineering (Tokyo Institute of Technology)
Work history (1):
- Tokyo Institute of Technology Institute for Liberal Arts Assistant Professor
Committee career (4):
- 2021/05 - 現在 情報処理学会 論文誌編集委員
- 2014/10 - 現在 Japanese Association for Digital Humanities Auditor
- 2010/05 - 現在 情報知識学会 理事
- 2017/04 - 2022/03 情報処理学会人文科学とコンピュータ研究会 運営委員
Awards (3):
- 2016/10 - Digital Content EXPO 2016 Innovative Technologies 2016 きまぐれ人工知能プロジェクト作家ですのよ
- 2015/06 - 人工知能学会 研究会優秀賞 ショートショート作品におけるオチのパターンに関する一考察-星新一の悪魔物語と薬物語を中心に-
- 2009/09 - 日本感性工学会 論文賞 Webの計量言語学的分析からみた政治的感性の特徴
Association Membership(s) (5):
人工知能学会
, Cognitive Science Society
, 情報知識学会
, Japanese Association for Digital Humanities
, 情報処理学会
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