Rchr
J-GLOBAL ID:200901045753001095   Update date: Jun. 13, 2024

Hosoi Koichi

ホソイ コウイチ | Hosoi Koichi
Affiliation and department:
Job title: Senior Researcher
Homepage URL  (1): http://www.hosoik.net/
Research field  (2): Business administration ,  Library/information science, humanistic/social informatics
Research keywords  (1): Business Administration<Contents Industries, Corporate Power>, Cultural Resources Management<Digital Archives>, Information Library Science/Humanistic Social Informatics
Research theme for competitive and other funds  (12):
  • 2020 - 2025 仮想空間を媒介とした日本文化に関する状況学習支援環境に関する総合的研究
  • 2021 - 2024 日本文化資源としてのゲームデータベースのデータ設計と継続的構築に関する研究
  • 2017 - 2021 Fundamental study on the continuous building of digital game databases as a Japanese cultural resources
  • 2015 - 2020 A Comprehensive Study on Learning-Support Environment about Japanese Traditional Culture and Daily Culture using Metaverse
  • 2010 - 2015 Research on the Situated Learning of Japanese Culture in 3D Metaverse
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Papers (67):
  • Research on Supporting Japanese Culture Learning Mediated by "Play" on Metaverse. 2023. 5. 27-33
  • 細井浩一. メタバースの基礎と本質的な特性について〜ビジネスプラットフォームとしての可能性. 研究開発リーダー. 2022. 19. 3. 38-42
  • Daniel Goering, Yuji Sota, Joshua Davis, Uvis Kalnins, Koichi Hosoi, Stephanie Urich. Who Will Become an Addict?: A Meta-Analysis on Gaming Addiction. Replaying Japan 2019 Conference Abstracts. 2019. 109-110
  • 毛利 仁美, 福田 一史, 細井 浩一. 主題付与方針の提案に向けたビデオゲームの利用者要求に関する研究 : 質問応答サイトの計量テキスト分析-Research on the User Information Requirements of Video Game Resources for Subject Access : Quantitative Text Analysis of a Q & A Website. REPLAYING JAPAN. 2019. 1. 118-135
  • Hitomi Mohri, Kazufumi Fukuda, Koichi Hosoi. Research on the User's Demands on Information of VideoGame Resources for Subject Access. Proceedings of Replaying Japan 2018. 2018. 37-38
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MISC (6):
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Books (24):
  • DXデジタルトランスフォーメーション事例100選
    エヌ・ティー・エス 2023 ISBN:9784860438524
  • 日本研究をひらくー「国際日本研究」コンソーシアム記録集2018
    晃洋書房 2019 ISBN:9784771032132
  • The New Era of Game Studies
    NTT Publishing Co., Ltd. 2019 ISBN:9784757103856
  • A Brief Guide to Game Studies
    Agency for Cultural Affairs 2017
  • ゲームってなんでおもしろい?
    角川アスキー総合研究所 2016 ISBN:9784048996051
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Lectures and oral presentations  (94):
  • Developing Online Catalog of Video Games Using Omeka
    (ICOM International Committee for Documentation (CIDOC) 2019 2019)
  • Who Will Become an Addict?: A Meta-Analysis on Gaming Addiction
    (Replaying Japan 2019 2019)
  • Game Archive Project: on the history and current status of the game preservation in Ritsumeikan University
    (Digital Game Research Association 2019 (DiGRA 2019) 2019)
  • 日本文化資源としてのMANGAをアーカイブする〜京都/関西における活動と課題
    (デジタルアーカイブ学会第3回研究大会 2019)
  • Research on the User's Demands on Information of VideoGame Resources for Subject Access
    (Replaying Japan 2018 2018)
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Works (23):
  • Game Ten2
    2018 -
  • 根付けミュージアム(仮想空間展示)
    2017 -
  • Ginza Shunga Exhibition
    2015 - 2015
  • 豊郷小学校旧校舎群の建築前後の記録フィルム(昭和11年〜12年)の検証と復元
    2014 - 2015
  • 多色摺木版画の版木-彫摺の技法(仮想空間展示)
    2015 -
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Education (2):
  • - 1987 Ritsumeikan University Graduate School, Division of Administration Business Management Major
  • - 1982 Ritsumeikan University Faculty of Management
Professional career (2):
  • Doctor of Philosophy in Business Administration (Ritsumeikan University)
  • Master of Business Administration (Ritsumeikan University)
Work history (11):
  • 2024/04 - 現在 Ritsumeikan University
  • 2007/04 - 2024/03 Professor, College of Image Arts and Sciences, Ritsumeikan University
  • 2016/04 - 2022/03 Director, Art Research Center, Ritsumeikan University
  • 2018/04 - 2020/03 Director, Kinugasa Research Organization, Ritsumeikan University
  • 2016/08/01 - 2016/08/31 Visiting Researcher, Universität Leipzig
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Committee career (25):
  • 2022/04 - 現在 ITコンソーシアム京都 参事
  • 2017/04 - 現在 Japan Society for Digital Archive Director
  • 2017/04 - 現在 デジタルアーカイブ学会 理事
  • 2016/04 - 現在 文化庁 「メディア芸術連携促進事業」企画委員長
  • 2014/06 - 現在 Foundation for the Fusion of Science and Technology Director
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Awards (3):
  • 2021/02 - Digital Archives Promotion Consortium Award of Digital Archives Industry 2020 RCGS Collection
  • 2019/03 - Digital Game Research Association JAPAN Prize from Digital Game Research Association JAPAN 2018, Group
  • 2016/02 - Digital Game Research Association JAPAN Prize from Digital Game Research Association JAPAN 2015, Personal
Association Membership(s) (5):
Japan Academy of Business Administration ,  Game Amusement Society ,  Japan Association of Simulation and Gaming ,  Japan Society for Digital Archive ,  Digital Games Research Association(DiGRA) JAPAN
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