2001 - 2003 Research on agent-based asynchronous virtual classroom
2000 - 2002 Webリソースを活用した日本語学習支援システムの研究
2000 - 2001 留学生に対する日本語教育のためのディジタルリソースライブラリの研究
2000 - 2001 Research and Development of an agent-based collaborative learning environment focusing on social networks
1999 - 2001 作文教育のためのネットワーク型添削支援システムの研究
1997 - 2000 Research on an Internet-based multimedia dictionary system for Japanese language education
1997 - 2000 Research on an agent-based flexible collaborative learning environment for Japanese language education
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Papers (84):
A crutch gait recognition method integrating floor sensors and IMUs. The 5th IEICE-CS International Conference on Emerging Technologies for Communications (IEICE ICETC 2024). 2024
Skeleton Estimation in Gymnastics Using Segmentation Masks. Proc. of 2024 IEEE 13th Global Conference on Consumer Electronics. 2024
Analysis of basketball dribbling motion for skill assessment using Kinect. Proc. of World Conference on E-Learning. 2024
Youji Ochi, Nanako Hashimoto. Subject Relevance Visualization using Word2Box. 2024
Masaru Miyagi, Kazuaki Yoshihara, Youji Ochi, Nobukazu Iguchi. Networking Exercises Using Slack Implementation of Learning Status Visualization Function. 2024. 65. 1. 255-260