Research field (5):
Design
, Entertainment and game informatics
, Learning support systems
, Biological, health, and medical informatics
, Sensitivity (kansei) informatics
Research keywords (1):
Digital game Design
Research theme for competitive and other funds (2):
2020 - 2023 ゲーム芸術とアニメ芸術の倫理 社会的義務の記録と実装
2016 - 2018 Workshops for Social Effects and Developeing DOD For Supporting Production of Next Generation Contents
Toshikazu OHSHIMA, Keisuke KITANANO, Shuji WATANABE. On the structuring of a model for multiplying exhibition experience through utilizing digital technologies. Journal of Kyoto Museum for World Peace in 2013. 2013. 14. 21-30-41
大島登志一, 北野圭介, 渡辺修司. An Approach to a Preliminary Model for Constructing the Virtual "Dejima". 映像学紀要 第5号. 2012. 5. 5. 103-113-113
Shuji WATANABE,Akinori(Aki, NAKAMURA. Methodology for Ludolization: Discovering ludus in the observation of the world, and The Minimum Unit of Game Mechanics “Ludo”. 日本デジタルゲーム学会2011年次会予稿集. 2012. 227-235