Research theme for competitive and other funds (10):
2023 - 2027 Research on the improvement of visibility and operability of aerial displays and their underlying perceptual processing mechanisms
2020 - 2023 3D imaging technology caving into the real object instead of sticking on its surface
2019 - 2023 Long-viewing distance & large 3D display with automatically wide viewing zone
2020 - 2023 A study on the cooperative effect of motion parallax and binocular disparity and its application to 3D displays
2019 - 2020 快適で自然な立体表示のための運動視差の役割に関する研究
2016 - 2019 Investigating neural substrates for object motion-in-depth invariant to eye movements
2017 - 2018 視覚刺激の不連続な動きによる運動視差からの奥行き知覚に関する研究
2016 - 2017 より自然な立体感を運動視差で表現するための画像要因に関する研究
2008 - 2009 A study of spatial frequency characteristics on position information processing of human visual system during saccadic eye movement
2005 - 2006 視方向知覚の決定要因に関する心理物理学的研究
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Papers (89):
Hiroshi Watanabe, Tzu-Yang Wang, Hiroshi Ando, Haruki Mizushina, Toshiya Morita, Masaki Emoto, Toyohiko Hatada, Takehiko Bando, Hiroyasu Ujike. Visually induced symptoms questionnaire (VISQ): A subjective evaluation method for biomedical effects induced by stereoscopic 3D video. Applied ergonomics. 2024. 117. 104238-104238
Kosuke Nakanishi, Haruki Mizushina, Kenji Yamamoto. Increasing vection strength by video processing in the periphery of the visual field in a driving simulator. Optical Review. 2024. 31. 1. 135-143
Yasunori Terao, Haruki Mizushina, Kenji Yamamoto. Evaluation of usability improvement of contactless human interface with visual, auditory, and tactile sensation for aerial display. Optical Review. 2024. 31. 1. 126-133
Masaki Umemoto, Haruki Mizushina, Shiro Suyama, Kenji Yamamoto. Evaluation of Depth Perception Characteristics in Plane Fog Screen. ITE Transactions on Media Technology and Applications. 2024. 12. 1. 68-77
Akua Kawakami, Haruki Mizushina, Shiro Suyama, Kenji Yamamoto. Analysis and fabrication for the dimensional expansion of arc 3D display to cone-shaped display. Optical Review. 2023. 30. 1. 93-99
川上 亜玖吾, 水科 晴樹, 陶山 史朗, 山本 健詞. アーク3D表示における観察位置に依存しない像の表示方法の提案とその解析-An analysis for displaying a motionless aerial point in arc 3D display while observers move their head-立体メディア技術. 映像情報メディア学会技術報告 = ITE technical report. 2023. 47. 10. 93-96
梅本 真己, 水科 晴樹, 陶山 史朗, 山本 健詞. 投影角度可変式平面フォグスクリーンに2次元画像を投影した際に生じる奥行き知覚の評価-Evaluation of Depth Perception While Changing the Projection Angle of Plane Fog Screen-立体メディア技術. 映像情報メディア学会技術報告 = ITE technical report. 2023. 47. 10. 81-84
高橋 宏輔, 水科 晴樹, 陶山 史朗, 山本 健詞. 奥行きの推定が困難な物体での運動視差と書き割り効果の関係-Relationship between motion parallax and cardboard effect in objects with difficult depth estimation-立体メディア技術. 映像情報メディア学会技術報告 = ITE technical report. 2023. 47. 10. 85-88
森下雄登, 伊達宗和, 水科晴樹, 陶山史朗, 山本健詞. Multi-view DFD (Depth-fused 3D) Rendering with Linear Blending. HODIC Circular (Web). 2023. 43. 3
Monocular Depth Perception by Very Small Monocular Motion Parallax in DFD (Depth-fused 3D) Display with Very Large Depth
(2020)
Enlargement of far depth perception by increasing real display position from subject in Head Mounted Display
(2020)
Depth perception by stimulus presentation only when stopping head movement at changing moving direction in monocular motion parallax
(2020)
Minimum Display Time for Depth Perception in DFD Display When Removing the Influence of Afterimages by Immediately Displaying Random Dots Pattern
(2020)
Depth perception characteristics of depth-fusion area at large observation distance over 5 m in Non-overlapped DFD (Depth-fused 3D)
(2020)