Rchr
J-GLOBAL ID:200901099892567233   Update date: Nov. 05, 2024

Thawonmas Ruck

ターウォンマット ラック | Thawonmas Ruck
Affiliation and department:
Job title: Professor
Other affiliations (3):
Research field  (1): Intelligent informatics
Research keywords  (1): AI, Entertainment Computing, Computer Games, Digital Humanities
Research theme for competitive and other funds  (9):
  • 2020 - 2025 仮想空間を媒介とした日本文化に関する状況学習支援環境に関する総合的研究
  • 2019 - 2022 Development of functions for audience participation promotion and procedural play generation in well-being live streaming
  • 2015 - 2020 A Comprehensive Study on Learning-Support Environment about Japanese Traditional Culture and Daily Culture using Metaverse
  • 2014 - 2017 Experience Support for Metaverse and its Social Network
  • 2010 - 2015 Research on the Situated Learning of Japanese Culture in 3D Metaverse
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Papers (289):
  • Gunt Chanmas, Pittawat Taveekitworachai, Xiao You, Ruck Thawonmas, Chakarida Nukoolkit, Piyapat Dajpratham. Driving assistant using generative AI pre-generated messages in simulator-based driving assessment: A step towards low-cost simulator-based driving assessment. Heliyon. 2024
  • Pittawat Taveekitworachai, Gunt Chanmas, Pujana Paliyawan, Ramita Thawonmas, Chakarida Nukoolkit, Piyapat Dajpratham, Ruck Thawonmas. A systematic review of major evaluation metrics for simulator-based automatic assessment of driving after stroke. Heliyon. 2024
  • Abdulmotaleb El Saddik, Fabrizio Lamberti, Steve Mann, Filippo Gabriele Pratticó, Ruck Thawonmas, Yu Yuan. Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies. IEEE Consumer Electronics Magazine. 2024
  • Steve Mann, Yu Yuan, Fabrizio Lamberti, Abdulmotaleb El Saddik, Ruck Thawonmas, Filippo Gabriele Pratticò. eXtended meta-uni-omni-Verse (XV): Introduction, Taxonomy, and State-of-the-Art. IEEE Consumer Electronics Magazine. 2024
  • Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat. Audience participation fighting game: Exploring social facilitation for an enhanced APG experience. Heliyon. 2024
more...
MISC (6):
  • SHUDA Tomonori, THAWONMAS Ruck. A Method for Automatic Frame Layout Based on Events' Importance. 2008. 70. 827-828
  • Ruck Thawonmas, Frank Rinaldo, Kozaburo Hachimura. International Symposium on Intelligence Techniques in Computer Games and Simulations, Pre-GAMEON-ASIA 2007 and Pre-ASTEC 2007. International Symposium on Intelligence Techniques in Computer Games and Simulations, Pre-GAMEON-ASIA 2007 and Pre-ASTEC 2007. 2007. 98p
  • Training of a Fuzzy Classifier with Ellipsoidal Regions. 1996. 52. 127-128
  • Input Feature Selection by Analysis of Fuzzy Regions. 1995. 51. 21-22
  • Tuning Fuzzy Rules by Solving Inequalities. 1995. 50. 253-254
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Patents (4):
  • Text Mining Method and Apparatus for Extracting Features of Documents
  • テキストマイニングにおける文書の特徴量抽出方法及びその装置
  • データ解析方法及びその装置ならびにコンピュータ・プログラム
  • Text Mining Method and Apparatus for Extracting Features of Documents
Books (10):
  • Content-Based Recommendation for Stacked-Graph Navigation
    Springer 2013
  • Visual Analytics Tool for Visitor Circulaton in Virtual Environments: A Case Study from a Gallery in SecondLife
    Nakanisha Publisher 2012
  • Constructing Japanese Language/Culture Learning Environment Using 3D Metaverse
    Nakanisha Publisher 2012
  • デジタル・ヒューマニティーズ研究とWeb技術(シリーズ日本文化デジタル・ヒューマニティーズ)"仮想環境での鑑賞者の観覧行動に対する視覚的分析ツール: Second Lifeにおける仮想展示の事例研究"
    ナカニシヤ出版 2012
  • デジタル・ヒューマニティーズ研究とWeb技術(シリーズ日本文化デジタル・ヒューマニティーズ)"3Dメタバースを用いた日本語・日本文化学習環境の構築"
    ナカニシヤ出版 2012
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Lectures and oral presentations  (122):
  • GANとCNNを用いた絵画のカラー化
    (平成30年度情報処理学会関西支部大会 2018)
  • ローリングホライゾン進化的アルゴリズムを用いたペルソナ格闘ゲームAI
    (平成30年度情報処理学会関西支部大会 2018)
  • キュリオシティドリブンを用いた格闘ゲームAIの提案
    (平成30年度情報処理学会関西支部大会 2018)
  • モーションゲームのためのユニバーサルスケルトン構築
    (平成30年度情報処理学会関西支部大会 2018)
  • プログラムの簡略化を用いる多峰性遺伝的プログラミングの検証
    (第13回コンピューテーショナル・インテリジェンス研究会 2018)
more...
Education (1):
  • - 1994 Tohoku University "Graduate School, Division of Engineering" Computer Science
Professional career (1):
  • Doctor of Engineering (Tohoku University)
Committee career (6):
  • 2022/08 - 現在 Associate Editor: Heliyon Computer Science
  • 2018/01 - 現在 Associate Editor: IEEE Transactions on Games
  • 2014/04 - 現在 Editorial Board Member: Games for Health Journal
  • 1999/05 - 現在 IEEE シニア会員
  • 2022/01 - 2023/12 Associate Editor: IEEE Transactions on Consumer Electronics
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Awards (18):
  • 2023/12 - The 13th International Conference on Advances in Information Technology (IAIT2023) IAIT2023 Best Presentation Award Minecraft Video Aesthetics Quality Assessment Model
  • 2023/12 - The 13th International Conference on Advances in Information Technology (IAIT2023) IAIT2023 Best Presentation Award Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT
  • 2022/06 - 2021 IEEE 10th Global Conference on Consumer Electronics IEEE GCCE 2021 Excellent Demo! Award, Gold Prize
  • 2020/10 - 2020 IEEE 9th Global Conference on Consumer Electronics IEEE GCCE 2020 Excellent Student Poster Award, Gold Prize
  • 2019/10 - 2019 IEEE 8th Global Conference on Consumer Electronics IEEE GCCE 2019 Excellent Poster Award Outstanding Prize
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Association Membership(s) (8):
"The Institute of Electronics, Information and Communication Engineers (IEICE)" ,  IEEE ,  ACM ,  The Japanese Society for Artificial Intelligence ,  Information Processing Society of Japan ,  THE VIRTUAL REALITY SOCIETY OF JAPAN ,  International Game Developers Association ,  Game Amusement Society
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