Rchr
J-GLOBAL ID:201101007583672789   Update date: Feb. 14, 2024

Schules Douglas

シュールズ ダグラス | Schules Douglas
Affiliation and department:
Job title: Associate Professor
Other affiliations (2):
  • 経営学研究科  国際経営学専攻博士課程前期課程   准教授
  • Graduate School of Business  Field of Study: International Business   Associate Professor
Homepage URL  (2): http://rikkyo.academia.edu/DougSchuleshttp://reflectionsonculturalmedia.blogspot.jp/
Research field  (3): Cultural properties ,  Sociology ,  Local studies
Research keywords  (4): Popular Culture ,  Game Studies ,  Media Studies ,  Creative Industries
Research theme for competitive and other funds  (1):
  • 2010 - 2011 Intellectual Property and the Creative Industries: The Impact of New Media Technologies on Perception and Distribution of Japanese Cultural Entertainment Media
Papers (7):
  • Douglas Schules. The Rhetoric of Game Practices: Go and Discursive Control in Tokugawa Japan. Rhetoric Society Quarterly. 2021. 51. 5. 439-454
  • Douglas Schules. Kawaii Japan: Defining JRPGs through the cultural media mix. Kinephanos. 2015. 5. 53-76
  • Douglas Schules. How to do things with fan subs: Media engagement as subcultural capital in anime fan subbing. Transformative Works and Cultures. 2014. 17
  • Douglas Schules. Anime Fansubs: Translation and Media Engagement as Ludic Practice. 2012
  • Douglas Schules. When language goes bad: Localization's effect on the gameplay of Japanese RPGs. Dungeons, dragons and digital denizens: Digital role-playing games. 2012. 88-112
more...
MISC (2):
  • Douglas Schules. review of Japanese Culture through Videogames by Rachael Hutchinson. Monumenta Nipponica. 2021. 76. 1. 239-243
  • Douglas Schules. "Supernatural role playing game," by J. Chambers. Transformative Works and Cultures. 2010. 4
Lectures and oral presentations  (29):
  • Games as Systems of Control: Playing Go in the Edo Period
    (Game Studies Frontiers 2, Graduate School of Core Ethics and Frontier Sciences, Ritsumeikan University 2023)
  • Indie Games in the Time of COVID: How Japanese Indie Game Devs and Events Adapted
    (Popular Culture Association 2022)
  • Rhetoric, Materiality, and Discourse: A Look at Japanese Gaming as Networked Practice
    (National Communication Association 2021)
  • The Network as Discursive Formation: Creative Media in Post-Bubble Japan
    (Popular Culture Association 2021)
  • Games as Discursive Statements: Playing Go During the Edo Period
    (National Communication Association 2020)
more...
Education (3):
  • 2005 - 2012 University of Iowa Department of Communication Studies Communication Studies (Media Studies)
  • 2003 - 2005 Syracuse University Communication and Rhetorical Studies Rhetorical Studies
  • 2001 - 2003 Syracuse University Department of Languages, Literatures, and Linguistics Linguistic Studies (Language, Culture, and Society)
Professional career (6):
  • 英文学 (セントラルフロリダ大学)
  • Lingusitic Studies (Language, Culture, and Society) (Syracuse University)
  • Communication and Rhetorical Studies (Syracuse University)
  • コミュニケーションスタディズ (メディア研究) (アイオワ大学 (米国))
  • English Literature (University of Central Florida (USA))
Show all
Work history (4):
  • 2018/04/01 - 現在 RIKKYO UNIVERSITY Graduate School of Business Field of Study: Business Associate Professor
  • 2016/04/01 - 現在 RIKKYO UNIVERSITY Graduate School of Business Field of Study: International Business Associate Professor
  • 2016/04/01 - 現在 RIKKYO UNIVERSITY College of Business Department of Global Business Associate Professor
  • 2011/04/01 - 2016/03/31 RIKKYO UNIVERSITY College of Business Department of Global Business Assistant Professor
Committee career (2):
  • 2021 - 現在 Journal of Replayng Japan Board of Reviewers
  • 2018 - 現在 Transformative Works and Cultures Editorial Board
Awards (1):
  • 2020/11 - National Communication Association Top Paper in Game Studies Division Games as Discursive Statements: Playing Go During the Edo Period
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