Rchr
J-GLOBAL ID:201101007583672789
Update date: Feb. 14, 2024
Schules Douglas
シュールズ ダグラス | Schules Douglas
Affiliation and department:
Job title:
Associate Professor
Other affiliations (2):
-
経営学研究科
国際経営学専攻博士課程前期課程
准教授
-
Graduate School of Business
Field of Study: International Business
Associate Professor
Homepage URL (2):
http://rikkyo.academia.edu/DougSchules
,
http://reflectionsonculturalmedia.blogspot.jp/
Research field (3):
Cultural properties
, Sociology
, Local studies
Research keywords (4):
Popular Culture
, Game Studies
, Media Studies
, Creative Industries
Research theme for competitive and other funds (1):
- 2010 - 2011 Intellectual Property and the Creative Industries: The Impact of New Media Technologies on Perception and Distribution of Japanese Cultural Entertainment Media
Papers (7):
-
Douglas Schules. The Rhetoric of Game Practices: Go and Discursive Control in Tokugawa Japan. Rhetoric Society Quarterly. 2021. 51. 5. 439-454
-
Douglas Schules. Kawaii Japan: Defining JRPGs through the cultural media mix. Kinephanos. 2015. 5. 53-76
-
Douglas Schules. How to do things with fan subs: Media engagement as subcultural capital in anime fan subbing. Transformative Works and Cultures. 2014. 17
-
Douglas Schules. Anime Fansubs: Translation and Media Engagement as Ludic Practice. 2012
-
Douglas Schules. When language goes bad: Localization's effect on the gameplay of Japanese RPGs. Dungeons, dragons and digital denizens: Digital role-playing games. 2012. 88-112
more...
MISC (2):
-
Douglas Schules. review of Japanese Culture through Videogames by Rachael Hutchinson. Monumenta Nipponica. 2021. 76. 1. 239-243
-
Douglas Schules. "Supernatural role playing game," by J. Chambers. Transformative Works and Cultures. 2010. 4
Lectures and oral presentations (29):
-
Games as Systems of Control: Playing Go in the Edo Period
(Game Studies Frontiers 2, Graduate School of Core Ethics and Frontier Sciences, Ritsumeikan University 2023)
-
Indie Games in the Time of COVID: How Japanese Indie Game Devs and Events Adapted
(Popular Culture Association 2022)
-
Rhetoric, Materiality, and Discourse: A Look at Japanese Gaming as Networked Practice
(National Communication Association 2021)
-
The Network as Discursive Formation: Creative Media in Post-Bubble Japan
(Popular Culture Association 2021)
-
Games as Discursive Statements: Playing Go During the Edo Period
(National Communication Association 2020)
more...
Education (3):
- 2005 - 2012 University of Iowa Department of Communication Studies Communication Studies (Media Studies)
- 2003 - 2005 Syracuse University Communication and Rhetorical Studies Rhetorical Studies
- 2001 - 2003 Syracuse University Department of Languages, Literatures, and Linguistics Linguistic Studies (Language, Culture, and Society)
Professional career (6):
Work history (4):
- 2018/04/01 - 現在 RIKKYO UNIVERSITY Graduate School of Business Field of Study: Business Associate Professor
- 2016/04/01 - 現在 RIKKYO UNIVERSITY Graduate School of Business Field of Study: International Business Associate Professor
- 2016/04/01 - 現在 RIKKYO UNIVERSITY College of Business Department of Global Business Associate Professor
- 2011/04/01 - 2016/03/31 RIKKYO UNIVERSITY College of Business Department of Global Business Assistant Professor
Committee career (2):
- 2021 - 現在 Journal of Replayng Japan Board of Reviewers
- 2018 - 現在 Transformative Works and Cultures Editorial Board
Awards (1):
- 2020/11 - National Communication Association Top Paper in Game Studies Division Games as Discursive Statements: Playing Go During the Edo Period
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