Research keywords (8):
Cyber-Ethnography
, Material Semiotics
, Performativity
, Cultural Mediation
, Live Action Role-Play (larp)
, Role-Playing Games (TRPG)
, Popular Media
, Media Use
German Association for Life-Action Role-Play (DLRV)
, Digital Games Research Association (DiGRA) Japan
, Japan Association for Simulation and Gaming (JASAG)
, International Simulation and Gaming Association (ISAGA)
, German Association for Social Science Research on Japan (VSJF)
, European Association for Japanese Studies (EAJS)
, Association for Asian Studies (AAS)
, Japan Anthropology Workshop (JAWS)