Research field (1):
Library/information science, humanistic/social informatics
Research keywords (2):
書物史
, 図書館史
Research theme for competitive and other funds (1):
2016 - 2019 Designing game-based learning programs for information literacies
MISC (10):
Libardry app : a SNS that feels like a slice-of-life game but helps develop information literacy through a creative imaginative approach to using university libraries. 2019. 113. 11. 736-739
Development of Social Networking Service using game system to promote the use of university library. 2018. 2018. 117-118
Ishida Kimi, Nashiro Kunitaka, Seki Atsuhisa, Miyazaki Masayuki, Terashima Teppei. How we Deduce Excess Meaning in a Game Context:Conversation Analysis of Interactions during Group Interviews for an RPG-Based Library-User Program Called "Libardry". Cognitive Studies. 2018. 25. 4. 375-391
A game content for library user education in academic libraries: development of digital card game "Libardry Card". 2017. 2017. 310-317
Creating a learning environment for library user education in freshman seminar programs : Design and practice of the educational card game "Libardry". 2017. 35. 1. 39-48