Rchr
J-GLOBAL ID:202101020649103210   Update date: Jan. 30, 2024

NASHIRO KUNITAKA

NASHIRO KUNITAKA
Research field  (1): Library/information science, humanistic/social informatics
Research keywords  (2): 書物史 ,  図書館史
Research theme for competitive and other funds  (1):
  • 2016 - 2019 Designing game-based learning programs for information literacies
MISC (10):
  • Libardry app : a SNS that feels like a slice-of-life game but helps develop information literacy through a creative imaginative approach to using university libraries. 2019. 113. 11. 736-739
  • Development of Social Networking Service using game system to promote the use of university library. 2018. 2018. 117-118
  • Ishida Kimi, Nashiro Kunitaka, Seki Atsuhisa, Miyazaki Masayuki, Terashima Teppei. How we Deduce Excess Meaning in a Game Context:Conversation Analysis of Interactions during Group Interviews for an RPG-Based Library-User Program Called "Libardry". Cognitive Studies. 2018. 25. 4. 375-391
  • A game content for library user education in academic libraries: development of digital card game "Libardry Card". 2017. 2017. 310-317
  • Creating a learning environment for library user education in freshman seminar programs : Design and practice of the educational card game "Libardry". 2017. 35. 1. 39-48
more...
Books (1):
  • 情報資源組織論
    学文社 2012 ISBN:9784762021930
Professional career (1):
  • 修士(図書館情報学) (筑波大学)
※ Researcher’s information displayed in J-GLOBAL is based on the information registered in researchmap. For details, see here.

Return to Previous Page