Research field (3):
Entertainment and game informatics
, Robotics and intelligent systems
, Human interfaces and interactions
Research keywords (3):
Geron-Informatics
, Human Augmentation
, Mixed Reality
Research theme for competitive and other funds (4):
2021 - 2026 A Study on the Regional Regeneration Methodology for Creating Inclusive Communities in the Age of 100 Years Life Based on the Regional Diagnosis
2014 - 2016 Study on designing interactive spatial media by using mechano-informatics technology
2012 - 2015 Application of game mechanism for real world task
2008 - 2010 High Definition Lifelog Recording and Display for Transferring Tacit Knowledge
Papers (114):
Takahiro Miura, Ken-ichiro Yabu, Masatomo Kobayashi, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube. Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children. HCI International 2023 - Late Breaking Papers. 2023. 125-139
Christian Eichhorn, David A. Plecher, Daniel Bamberger, Fabian von Thun, Zong-Lin Yang, Mingyang Li, Atsushi Hiyama, Gudrun Klinker. A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. Lecture Notes in Computer Science. 2023. 531-551
Atsuko Miyazaki, Yuichi Ito, Takashi Okuyama, Hayato Mori, Kazuhisa Sato, Masahiko Ichiki, Atsushi Hiyama, Jerome Dinet, Rui Nouchi. Association between upper limb movements during drumming and cognition in older adults with cognitive impairment and dementia at a nursing home: a pilot study. Frontiers in Rehabilitation Sciences. 2023. 4
ATSUKO MIYAZAKI, TAKASHI OKUYAMA, HAYATO MORI, KAZUHISA SATO, KENTA TOSHIMA, ATSUSHI HIYAMA. Visuospatial Abilities and Cervical Spine Range of Motion Improvement Effects of a Non-goal-oriented VR Travel Program at an Older Adults Facility: A Pilot Randomized Controlled Trial. AHs 2023: Augmented Humans 2023. 2023