Rchr
J-GLOBAL ID:200901001007537128   Update date: May. 05, 2020

Tanaka Kazumoto

タナカ カズモト | Tanaka Kazumoto
Affiliation and department:
Job title: Professor
Research field  (2): Entertainment and game informatics ,  Educational technology
Research keywords  (3): Sports training support ,  Computer vision ,  Image processing
Research theme for competitive and other funds  (1):
  • 2008 - 2010 Modeling of Interaction and Process in Karate Match Using Bayesian Network
Papers (15):
  • TANAKA Kazumoto. Video Feedback Viewpoint Modification Method to Enhance Formation-Strategy Learning in Physical Education. Proc. of the 29th International Conference of Society for Information Technology and Teacher Education. 2018
  • TANAKA Kazumoto. 3D pose reconstruction method for CG designers. Proceedings of the ACMSE 2018 Conference. 2018
  • TANAKA Kazumoto. Motion Detection Method for Video Feedback System to Assist Karate Training. Proc. of the 28th International Conference of Society for Information Technology and Teacher Education. 2017
  • Kazumoto Tanaka. 3D Action Reconstruction using Virtual Player to Assist Karate Training. 2017 IEEE VIRTUAL REALITY (VR). 2017. 395-396
  • TANAKA Kazumoto. A Therapeutic Exercise Game System with a ‘Tailor-made Video-game Image’ That Accommodates Anyone Irrespective of Athletic Ability. Journal of Technologies and Human Usability. 2015. 10. 2. 17-24
more...
MISC (7):
  • An Information Sharing Method for Skilled Management Operations Based on Bayesian Network Inference. Proceedings of The 4th International Conference on Knowledge Management and Information Sharing. 2012
  • Interactive Model for Human Resource Planning In Operating a group of Different Cycle Time. Proc. of The 21st IASTED International Conference MODELLING AND SIMULATION. 2010. 322-329
  • System on Virtulal e-learning and Skill Improvement in Sports and Rehabilitation. 2007. 7
  • A Motio Mining Method for Supporting Skill Improvement in Martial Arts. IEICE Technical Report. 2007
  • The development of X-ray photograph simulator. 2003. 18. 4. 85-89
more...
Lectures and oral presentations  (11):
  • 3D Action Reconstruction Using Virtual Player to Assist Karate Training
    (proc. of IEEE Virtual Reality 2017, Mar. 2017 (Los Angels). 2017)
  • Motion Detection Method for Video Feedback System to Assist Karate Training
    (Proc. of the 28th International Conference of Society for Information Technology and Teacher Education (SITE2017),Mar. 2017 (Austin). 2017)
  • A therapeutic exercise game system with a “tailor-made video-game image”that accommodates anyone irrespective of athletic ability
    (SITE 2013)
  • A Disability-adaptive Assist Method for Therapeutic Exergaming
    (The 9th International Conference on Technology, Knowledge and Society 2013)
  • Teacher Support for Theatrical Learning Support in Lectutainment -Seeing through Students Using Augmented Reality
    (2012)
more...
Education (1):
  • - 1981 Chiba University Faculty of Science
Professional career (1):
  • Ph.D (Tokushima University)
Work history (2):
  • 2012/04 - 現在 Kindai University
  • 1990 - 1998 Mazda Motor Corporation
※ Researcher’s information displayed in J-GLOBAL is based on the information registered in researchmap. For details, see here.

Return to Previous Page