2013 - 2015 Design Development of Entertainment Products based on Cognitive Chrono-Ethnography
2006 - 2011 子どもの安全・安心のための地域情報共有システムの研究開発
2009 - 2010 子どもの安全・安心のための地域情報共有システムの研究開発
2004 - 2006 触感(TANGIBLE)インタラクションを用いた感性情報メディアの研究
2001 - 2003 Modeling of Kansei Evaluation by Creativity of 3D Objects
2001 - 2003 Modeling of Kansei Evaluation by Creativity of 3D Objects
2001 - 2002 Kansei Behavior by a Remote-Controlled Robot Designed for Viewing Art Exhibits
1997 - 2002 Modeling the Evaluation Structure of Kansei
1997 - 1999 Kansei Factory
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Papers (111):
Sanabria-Z, Jorge, Cebral-Loureda, Manuel, Antelis, Javier M., LEE, Seung Hee. Advances in complex thinking and neurotechnologies in education: A bibliometric analysis of research trends. Cognitive Processing. 2025
李, 昇姫, Max, Hassen, Muneo, Kitajima, Fujita, Naoko. Third place visits and associations with walking habit formation: an exploratory study extending Cognitive Chrono-Ethnography. Journal of Cities and Health. 2024
LEE, Seung Hee, Shepherd, Jacklyn Marie. The Role of Haptic Exploration Techniques in Visual Mental Imagery. The 6th International Conference on Emotion and Sensibility. 2024
Lee, Seung Hee, Hassen, Max, Kitajima, Muneo. The Motivating Factors of the Surrounding Walking Environment for Habit Formation: An Exploratory Study using Cognitive Chrono-Ethnography. The 5th International Conference of Emotion and Sensibility. 2023. 228-229
Lee, Seung Hee, Zhao, Zijun. Enhancing Spatial Awareness: The Use of Hand Gestures in Navigational Tasks. The 5th International Conference of Emotion and Sensibility. 2023. 230-231
From Cognitive Science to Kansei Interaction Design
Hakueisha 2022 ISBN:9784910132303
Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018
2018 ISBN:9789811086113
Integrating Interactive Product Design Research and Education: The Personality in Interaction Assignment, Crossing Design Boundaries
Taylor and Francis, London 2005
Gesture-Based Detection of Mobile Phone Distraction in Study Sessions - An Egocentric Vision Approach for Digital Wellbeing
(2025 KOSES Spring Conference)
Making Data Tangible:Using Tangible Feedback to Improve Consumer Awareness in Digital Payments
(2025 KOSES Spring Conference)
Exercise Execution Correction Method Based on Haptic Guidance and Passive Haptic Learning
(2025 KOSES Spring Conference)
A Cognitive Chrono-Ethnography Approach for Classifying Walking Motivations to Understand the Development of Walking Habits
(Conference of Emotion and Sensibility 2022)
Tangible Interaction based on Kansei, Design and Brain Sciences
(2022 IEEE International Conference on Big Data and Smart Computing)