Research field (4):
Primary/secondary education and curricula
, Art history
, Aesthetics and art studies
, Educational technology
Research keywords (4):
美術教育
, マルチメディア芸術
, Environmental Design
, Multimedia Art
Research theme for competitive and other funds (1):
2013 - 高等学校における「多様な学習成果の評価 手法に関する調査研究」
Papers (24):
The Report on the Achievement of School Internship in School of Education, University of Toyama : Based on Questionnaire Survey in 2022. 2024. 2. 2. 107-117
上山, 輝, 山口, 範和. プログラミング教育における課題の意義 : 専門科目「情報集中演習」を例として-Role of Exercises in Programming Education : A Case Study Based on a Specialized Course "Intensive Training to Information Communication". 教育実践研究 : 富山大学教育研究実践総合センター紀要. 2023. 17. 35-42
Kinoshita Yushi, Kamiyama Akira. Software Development and Practice to Acquire Knowledge about the Golden Ratio into the Logo Design. Studies in Art Education. 2021. 53. 53. 89-96
山田 斗志希, 上山 輝. ビデオゲームにおける悪役の展開 : ビデオゲームの歴史に見る悪役の作られ方-The Development of Villains in Video Games: From the Viewpoint of History of Video Games. 富山大学人間発達科学部紀要 = Memoirs of the Faculty of Human Development University of Toyama. 2020. 14. 2. 93-103
木下 夕嗣, 上山 輝. 企業ロゴのデザイン分析 : Pythonを用いたアスペクト比・RGB分析-Design Analysis of the Company Logos : Aspect Ratio and RGB Analysis with Python. 富山大学人間発達科学部紀要 = Memoirs of the Faculty of Human Development University of Toyama. 2020. 14. 2. 85-92
KAMIYAMA Akira. The Data Management in the Video Production Practice. 2003. 19. 1. 179-180
A Study on the Town Planning by Landscape Creation A Case Study of the Konya-cho street in Morioka City. Annual Report of the Faculty of Education, Iwate University. 1997. 57. 2. 1-14