- 2020 - 2025 探究と課題解決・デザイン活動を融合したSTEAM教育カリキュラムの構築と評価
- 2020 - 2023 UXデザインを核としたイノベーション力を育成するSTEAM教育のカリキュラム開発
- 2017 - 2020 協同学習の実践的指導力を育成する教師教育用ケースメソッド教材の開発
- 2015 - 2019 Development of Teaching Materials for a Flipped Classroom using a Tablet Computer in Order to Raise the Ability of Teaching Design
- 2015 - 2019 A model for social contribution and learning community using ICT by active seniors
- 2014 - 2016 Development of Flip Teaching Materials to acquire the Experimental Skills of science using the tablet PC
- 2012 - 2015 Development of Case Method Teaching Material for Developing the Ability to Plan and Instruct Science Lessons
- 2011 - 2013 Lifelong learning model of active seniors who take advantage of the ubiquitous computing
- 2009 - 2011 Development and Examination of a Formative Assessment Approach to Facilitating Learning as Knowledge Building
- 2008 - 2011 Development of science teacher training programs for sustainable society
- 2006 - 2009 Development and Evaluation of Science Education Programs for the Cultivation of Creative Human Resources in Ubiquitous Society
- 2007 - 2008 科学教育における日本型キー・コンピテンシ-の国際標準化
- 2006 - 2008 Integrated Learning by Virtual Experiences using Mobile Phones
- 2005 - 2008 Development of lessons for knowledge-building curriculum in the time for integrated studies
- 2005 - 2007 Development and Evaluation of Teacher Education Programs in the Society for Science and Technology Communication
- 2005 - 2006 理数担当教員の独創性と科学的思考力を育成するICTを活用した教師教育カリキュラム
- 2003 - 2004 CSCLシステムを活用した科学教育カリキュラムの日本型モデル
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