Research field (5):
Cognitive sciences
, Human interfaces and interactions
, Sensitivity (kansei) informatics
, Soft computing
, Experimental psychology
Junya Nakamura, Yasuhi Ikei, Michiteru Kitazaki. Effects of self-avatar cast shadow and foot vibration on telepresence, virtual walking experience, and cybersickness from omnidirectional movie. i-Perception. 2024. In press. 1-11
Hapuarachchi, H, Ishimoto, H, Kitazaki, M, Sugimoto, M, Inami, M. Temporal visuomotor synchrony induces embodiment towards an avatar with biomechanically impossible arm movements. i-Perception. 2023. 14. 6. 1-17
Owl-Vision: Augmentation of Visual Field by Virtual Amplification of Head Rotation
(Augmented Humans 2024 2024)
Robotic VR Massage System: Physical Care Robot with Out-of-body Experience in Virtual Karesansui
(The 31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2024)
Enhancing Virtual Walking in Lying Position: Upright Perception by Changing Self-Avatar’s Posture
(The 31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2024)
Exploring Embodiment and Usability of Autonomous Prosthetic Limbs through Virtual Reality
(SIGGRAPH Asia 2023 Poster 2023)
Design of body transformation experience
(ICAT-EGVE 2023 2023)
2019/05 - Nature Publishing Scientific Reports Top 100 in Neuroscience Illusory body ownership of an invisible body interpolated between virtual hands and feet via visual-motor synchronicity
2018/12 - SIGGRAPH Asia 2018 Best Virtual Reality & Augmented Reality Award FiveStar VR: Shareable Travel Experience Through Multisensory Stimulation to the Whole Body
2018/12 - The Japanese Psychonomics Society Best Paper Award Trained visual art experts make more stable judgments of glossiness
2009/12 - JVRC2009 (2009 Joint Virtual Reality Conference of EGVE - ICAT - EuroVR) Best Paper Award Honorable Mention Modification of visual and vestibular control of posture by long-term adaptation to body-movement-yoked visual motion and galvanic vestibular stimulation
2006 - 日本バーチャルリアリティ学会 論文賞 前庭感覚電気刺激による視覚への影響
2006 - ACE2006 (International Conference on Advances in Computer Entertainment Technology 2006) Outstanding Paper Award Gravity Jockey using Galvanic Vestibular Stimulation