Art
J-GLOBAL ID:200902218049322817   Reference number:06A0643968

Real-time Rendering of Translucent Large Models

大規模なデータで構成された半透明物体のリアルタイムレンダリング
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Material:
Volume: 35  Issue:Page: 269-276  Publication year: Jul. 25, 2006 
JST Material Number: S0815A  ISSN: 0285-9831  Document type: Article
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Graphic and image processing in general 
Reference (21):
  • BOTSCH, M. High-Quality Point-Based Rendering on Modern GPUs. Proc. Pacific Graphics 2003. 2003, 335-343
  • BOTSCH, M. High-Quality Surface Splatting on Today's GPUs. Proc. Eurographics Symposium on Point-Based Graphics 2005. 2005, 17-24
  • CARR, N. A. GPU Algorithms for Radiosity and Subsurface Scattering. Proc. Graphics Hardware 2003. 2003, 51-59
  • DACHSBACHER, C. Translucent Shadow Maps. Proc. Eurographics Symposium on Rendering 2003. 2003, 197-201
  • DOBASHI, Y. Radiosity for Point-Sampled Geometry. Proc. Pacific Graphics 2004. 2004, 152-159
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