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J-GLOBAL ID:200902245130614560   Reference number:03A0248174

デジタルエンジニアリングにおける大規模形状処理技術 グラフィックスハードウェアを用いた幾何処理

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Volume: 69  Issue:Page: 482-485  Publication year: Apr. 05, 2003 
JST Material Number: F0268A  ISSN: 0912-0289  Document type: Article
Article type: 解説  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Graphic and image processing in general 
Reference (11):
  • LINDHOLM, E. A user programmable vertex engine. Proc. SIGGRAPH 2001. 2001, 149
  • FERNANDO, R. The Cg Tutorial Book. 2003
  • MANOCHA, D. Interactive Geometric Computations with Graphics Hardware. SIGGRAPH 2002. 2002
  • BOLZ, J. The GPU as numerical simulation engine. 2003
  • PRESS, W. H. Numerical Recipes in C++ : the Art of Scientific Computing. 2002
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