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Computer Games Advantages in Learning Mechanics-Practice in Lower Secondary School-

力学の理解を援助するコンピュータゲームの有用性について-中学校理科の力学学習における実践-
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Material:
Volume: 51  Issue:Page: 99-108  Publication year: Nov. 05, 2010 
JST Material Number: L6042A  ISSN: 1345-2614  Document type: Article
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Science and engineering education 
Reference (25):
  • 1) diSessa, A.A. : Knowledge in Pieces, eds. G. Forman and P. Pufall, in Constructivism in the Computer Age, 49-70, 1988.
  • 2) 力学の理解については多くの文献で取り上げられている。たとえば,海外では, Clement,J.: Students' Preconceptions in Introductory Mechanics, American Journal of Physics. 50. 66-71, 1982.. diSessa, A.A.: Unlearning Aristotelian Physics: A study of Knowledge-Based Learning, Cognitive Science, 6. 37-75, 1982. が有名であり,国内では,板倉聖宣•江沢洋:「物理学入門-科学教育の現代化-」.国土社, 1964(1992).をはじめとして力学に関する理解の難しさについては多くの研究者の研究対象になっている。
  • 3) White, B.Y.: Sources of Difficulty in Understanding Newtonian Dynamics. Cognitive Science, 7. 41-65, 1983.
  • 4) White, B.Y.: Designing Computer Game to Help Physics Students Understand Newton's Low of Motion. Cognition and Instruction, 1 (1), 69-108, 1984.
  • 5) 宮脇亮介・杉小百合:「力学の理解を援助するコンピュータゲームの設計について」, 日本理科教育学会研究紀要33(3). 69-77,1993.
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