Rchr
J-GLOBAL ID:201101013332017790   Update date: Sep. 09, 2024

Kitamura Fumito

Kitamura Fumito
Affiliation and department:
Research theme for competitive and other funds  (5):
  • 2023 - 2027 実環境と往還する時空間マルチバース防災学習環境の構築とSTEAM教育への展開
  • 2020 - 2023 とっさの判断から展開する対話、表現活動を取り入れた授業内活動の設計、実施と評価
  • 2014 - 2017 芸術ワークショップ活動において創造活動が促進する要因の発見と場のデザイン
  • 2012 - 2015 Practice and evaluation of collaborative activities to make happen and internalize the EFL learners' use of English in sophisticated and authentic situations embedded with actual problems
  • 2008 - 2010 Development, Practice and Evaluation of the Techer Training Program with Art-related Activities Embedded
Papers (4):
  • KUSANO Yunosuke, KITAMURA Fumito, SETOZAKI Norio. Effects of Using HMD for Experience of Players’ Field of View in Goal Games. Japan Journal of Educational Technology. 2023. 46. Suppl. 153-156
  • TASHIRO Honoka, DOTE Kenshin, KITAMURA Fumito, SETOZAKI Norio. Practice of Playground Creation Using Physical Phenomena as Subjects in a Programming Course. Proceedings of the Annual Meeting of Japan Society for Science Education. 2023. 47. 687-688
  • 瀬戸崎典夫, 池見菜穂, 北村史. Development of Immersive VR Learning Equipment for Peace Education with Tangible User Interface. 日本教育工学会論文誌. 2021. 45. Suppl
  • 土手絢心, 北村史, 瀬戸崎典夫. Development of Online VR Learning Equipment for Understanding the Phases of the Moon through Collaborative Learning. 日本教育工学会論文誌. 2021. 45. Suppl
MISC (5):
  • 土手絢心, 橋本千夏, 北村史, 瀬戸崎典夫. Examination of Effective Metaverse Learning Environment for Learning Scenes. 日本バーチャルリアリティ学会大会論文集(CD-ROM). 2023. 28th
  • 田代穂香, 田代穂香, 土手絢心, 北村史, 瀬戸崎典夫. Practice of Playground Creation Using Physical Phenomena as Subjects in a Programming Course. 日本科学教育学会年会論文集(CD-ROM). 2023. 47th
  • 瀬戸崎典夫, 北村史. Problems in “Period for Inquiry-Based Cross-Disciplinary Study” for STEAM Education with Creative Activities. 日本科学教育学会年会論文集(CD-ROM). 2023. 47th
  • 瀬戸崎典夫, 北村史. Self-assessment by Setting Themes for PBL Courses aimed at Solving Practical Problems. 日本科学教育学会年会論文集(Web). 2022. 46th
  • 山田雅敏, 北村史, 保崎則雄. A Study of Analyzing the Game Video Viewing Pattern by Eye Movement from Sex Difference point of view for the Basketball Coaching. 健康プロデュース雑誌. 2011. 5. 1
Books (1):
  • 対話を重視した新しいオンライン授業のデザインを創る : 映像モード・音声モード・文字モード・身体モードの役割とは
    唯学書房,アジール・プロダクション (発売) 2023 ISBN:9784908407406
Lectures and oral presentations  (5):
  • 没入型タンジブル平和学習用VR教材における原爆投下後のバーチャル環境の実装
    (日本教育工学会2022年春季全国大会(第40回大会))
  • Development of the VR System for Online Collaborative Learning
    (教育システム情報学会全国大会講演論文集(CD-ROM) 2021)
  • Evaluation of Classroom Practice Using Cloud-type Digital Whiteboard: Focusing on Interdependent Construal of Self
    (日本科学教育学会年会論文集(Web) 2021)
  • Approaches from Data Science and Information Engineering for Solving r Practical Problems in Higher Education
    (日本科学教育学会年会論文集(Web) 2021)
  • 社会課題に取り組むPBL科目の設計と省察ログ型評価の試み
    (日本教育工学会第37回全国大会)
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