Rchr
J-GLOBAL ID:201301033401868867   Update date: Jan. 20, 2020

FUKUDA, Kazufumi

フクダカズフミ | FUKUDA, Kazufumi
Affiliation and department:
Homepage URL  (1): http://fukudakzweb.wordpress.com/
Research field  (2): Library and information science/Humanistic social informatics ,  Management
Research keywords  (8): Metadata ,  Video Game ,  Library and Information Science ,  Innovation ,  Cultural Policy ,  Game Studies ,  Strategic managemnet ,  Digital Archives
Research theme for competitive and other funds  (5):
  • 2019 - 2022 A Study for Developing Catalog of Works for Video Game
  • 2018 - 2020 Oral history of video game business as a new industry creation
  • 2017 - 2020 Fundamental study on continuous construction of game database as Japanese cultural resources
  • 2017 - 2019 Japan’s videogames between the local and the global
  • 2015 - 2016 Research project for Collaboration of game preservation organizations
Papers (12):
  • FUKUDA, Kazufumi, MIHARA, Tetsuya, Oishi, Keisuke, & HOSOI, Koichi. A Development of Bibliographic Database including Works for Video Games: The Case of Bibliographic Publication by "RCGS Collection: Prototype" using Omeka S. IPSJ Jinmonkon 2019. 2019. 2019. 1. 77-84
  • MOHRI, Hitomi, FUKUDA, Kazufumi & HOSOI, Koichi. Research on the User Information Requirements of Video Game Resources for Subject Access : Quantitative Text Analysis of a Q & A Website. REPLAYING JAPAN. 2019. 1. 118-135
  • FUKUDA, Kazufumi and MIHARA, Tetsuya. A Development of the Metadata Model for Video Game Cataloging: For the Implementation of Media-Arts Database. IFLA WLIC 2018 - Kuala Lumpur, Malaysia - Transform Libraries, Transform Societies in Session 75 - Audiovisual and Multimedia with Information Technology. 2018. 1-11
  • FUKUDA, Kazufumi. Research Trends for Cataloging and Metadata Models for Video Games. Current Awareness. 2018. 336. 23-27
  • NAKAMURA, A., HOSOI, K., FUKUDA, K., INOUE, A., Takahashi, T., & UEMURA, M. Endeavors of Digital Game Preservation in Japan - A Case of Ritsumeikan Game Archive Project. Proceedings of iPres 2017. 2017. 2017
more...
MISC (44):
  • FUKUDA Kazufumi, IKUINE Fumihiko, INOUE Akito, SHIGIHARA Morihiro, & SHIMIZU Hiroshi. Methodological Consideration of Oral History Collection for Video Games: Through the Practice of Game Oral History Project. Proceeding of 9th Annual Conference, Digital Games Research Association JAPAN. 2019. 9. 92-95
  • SAITO, Shinya, FUKUDA, Kazufumi & IIDA, Kazutoshi. A Development of the Turnable-Style User Interface for Data-Browsing From the Viewpoint of "Gaming Visualization". REPLAYING JAPAN. 2019. 1. 136-144
  • Eto, Manabu:Fumihiko Ikuine:Kazufumi Fukuda:Morihiro Shigihara:Ayako Matsui. Toshiharu Saito, Oral History (1st, 2): Digital Communication Technology and Video Game Development. IIR Working Paper. 2019. WP#19-22. 1-16
  • Eto, Manabu:Fumihiko Ikuine:Kazufumi Fukuda:Morihiro Shigihara:Ayako Matsui. Toshiharu Saito, Oral History (1st, 1): Digital Communication Technology and Video Game Development. IIR Working Paper. 2019. WP#19-21. 1-21
  • Inoue, Akito:Kazufumi Fukuda:Morihiro Shigihara:Ayako Matsui. Toyofumi Takahashi, Oral History (2nd, 2): Game Development at Nintendo. IIR Working Paper. 2019. WP#19-18. 1-18
more...
Books (4):
  • Digital Humanities Research and Web Technology
    Nakanishiya Publishing 2012
  • Archive Nation Manifest
    Pot Publishing 2014
  • A Brief Guide to Game Studies
    Agency for Cultural Affairs 2017
  • "Game Exhibition TEN" Catalog
    Agency for Cultural Affairs, Ritsumeikan Center for Game Studies 2018
Lectures and oral presentations  (53):
  • 太秦戦国祭り-祭りのマネージメント-
    (『「生存」の人類・社会研究会』公開ワークショップ 2010)
  • ビデオゲーム開発企業におけるハイブリッドネットワークとイノベーション
    (日本デジタルゲーム学会2010年次大会 2010)
  • ゲーム産業のイノベーション
    (立命館大学ゲーム研究センター第5回定例研究会 2011)
  • ビデオゲーム産業におけるイノベーションと企業家の役割
    (日本デジタルゲーム学会2011年次大会 2012)
  • Critical issues of digital game preservation: For the global collaboration of game archive activities.
    (Replaying Japan 2012)
more...
Works (4):
  • Media Arts Database, Game Field
    Agency for Cultural Affairs 2015 - 現在
  • A Special Exhibition:“GAME ON: Why are videogames so interesting?”
    Miraikan (The National Museum of Emerging Science and Innovation), FUJI TELEVISION NETWORK, INC., KADOKAWA ASCII Research Laboratories, Inc. 2016 - 2016
  • RCGS-OPAC
    Ritsumeikan Center For Game Studies, Ritsumeikan University 2017 - 現在
  • Game Exhibition TEN
    Agency for Cultural Affairs, Ritsumeikan Center for Game Studies 2018 - 2018
Education (4):
  • 1994 - 1997 Seinan Gakuin Highschool
  • 1998 - 2004 Ritsumeikan University College of Policy Science
  • 2004 - 2006 Ritsumeikan University Graduate School of Policy Science master's course
  • 2009 - 2012 Ritsumeikan University Graduate school of core ethics and frontier sciences
Work history (6):
  • 2012/04 - 2014/03 Ritsumeikan University Advisory fellow
  • 2014/04 - 2016/03 Ritsumeikan University Postdoctoral Fellow
  • 2016/04 - 2018/03 Ritsumeikan University Senior Researcher
  • 2015/04 - 2018/03 Ritsumeikan Univerisity Contract Lecturer
  • 2013/04 - 現在 Ritsumeikan University Part-time lecturer
Show all
Awards (1):
  • 2015/03 - DiGRA JAPAN Young Researcher Award of DiGRA JAPAN
Association Membership(s) (3):
Japan Society for Digital Archive ,  DIGITAL GAMES RESEARCH ASSOCIATION JAPAN ,  Japanese Association for Contents History Studies
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