Rchr
J-GLOBAL ID:201301040947904577   Update date: Feb. 26, 2024

FUJIMOTO Toru

フジモト トオル | FUJIMOTO Toru
Affiliation and department:
Job title: Associate Professor
Other affiliations (1):
  • The University of Tokyo  Center for Research and Development of Higher Education Division for Promoting Educational Reform   Associate Professor
Homepage URL  (1): http://kaken.nii.ac.jp/d/r/60589323.ja.html
Research field  (2): Educational technology ,  Learning support systems
Research keywords  (5): online education ,  gamification ,  serious games ,  game-based learning ,  educational technology
Research theme for competitive and other funds  (14):
  • 2023 - 2026 Promotion of emotional engagement in synchronous hybrid learning
  • 2021 - 2025 Development of the Interaction Models of Engagement Factors that Increase the Likelihood of Learning in Online Learning
  • 2019 - 2023 Constructing a Fine-grained Learning Analytics Loop Based on the Observation of Learners' Behavior
  • 2018 - 2021 Development of game-based learning materials and curriculum design support tools for improving learning engagement
  • 2017 - 2020 Online learning platform for massive and diverse learners
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Papers (34):
  • Toru FUJIMOTO. Changes in the Field of Research on 'Games' Influencing Society and People. Journal of Information Studies, Interfaculty Initiative in Information Studies, The University of Tokyo. 2023. 104. 35-37
  • Toru FUJIMOTO. Safety Education and Gamification. Journal of Japan Society for Safety Engineering. 2023. 62. 2. 94-99
  • Toru FUJIMOTO, Maho SUZUKI, Yuki FUKUYAMA, Ryohei IKEJIRI. A Survey on How Game Players Perceive Learning Experience Through Gameplay. Journal of Digital Games Research. 2021. 14. 2. 1-8
  • Hironori SAKAI, Toru FUJIMOTO, Ryohei IKEJIRI. Effects of Project Based Learning with Game Elements on Students' Motivation and Career Vision. Japan Journal of Educational Technology. 2020. 43. Suppl. 81-84
  • Toru Fujimoto, Hironori Sakai, Ryohei Ikejiri, Keiko Ihara, Shinobu Nakasato, Masahiro Fukuhara. The Development and Evaluation of Project-Based Learning Regardin. Computer & Education. 2020. 48. 64-69
more...
MISC (5):
Books (6):
  • Serious Games (Media Technology Series)
    2024 ISBN:9784339013757
  • ゲームと教育・学習
    ミネルヴァ書房 2017 ISBN:9784623078745
  • 幸せな未来は「ゲーム」が創る
    早川書房 2011
  • デジタルゲーム学習-シリアスゲーム導入・実践ガイド
    東京電機大学出版局 2009 ISBN:4501545402
  • テレビゲーム教育論-ママ!ジャマしないでよ勉強してるんだから
    東京電機大学出版局 2007 ISBN:4501542306
more...
Lectures and oral presentations  (65):
  • 教育分野のゲーミフィケーション研究の現在
    (ゲーミファイネットワーク第7回勉強会 2019)
  • The Effects of Mental Health Education Games and Their Effects on the Prevention of Employee Stress
    (2019 DiGRA International Conference Workshop 2019)
  • Bridging Meaningful Play and Playful Learning - Supporting the Design Process of Gamification in Education
    (2019 DiGRA International Conference 2019)
  • The design and development process of an online course to support gamification design.
    (2019 DiGRA International Conference Workshop 2019)
  • 教育分野のゲーミフィケーション研究の現在
    (日本イーラーニングコンソシアム月例カンファレンス 2019)
more...
Education (2):
  • 2002 - 2010 Pennsylvania State University Learning &Performance Systems Instructional Systems
  • 1993 - 1997 Keio University Environment and Information Studies
Professional career (1):
  • Ph.D (Pennsylvania State University)
Work history (6):
  • 2021/04 - 現在 東京大学 大学院情報学環 准教授
  • 2019/10 - 2021/03 The University of Tokyo Interfaculty Initiative in Information Studies Lecturer
  • 2019/04 - 2019/09 The University of Tokyo Center for Research and Development of Higher Education Lecturer
  • 2016/03 - 2019/03 The University of Tokyo Center for Research and Development of Higher Education Project Assistant Professor
  • 2013/05 - 2016/02 The University of Tokyo Center for Research and Development of Higher Education Assistant Professor
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Committee career (21):
  • 2019/04 - 現在 日本デジタルゲーム学会 研究委員長
  • 2016/03 - 現在 Educational Technology Research & Development. Reviewer
  • 2016 - 現在 European Conference on Games Based Learning Program Committee
  • 2014/04 - 現在 日本デジタルゲーム学会 理事
  • 2013 - 現在 International Journal on Multidisciplinary Approaches to Innovation Editorial board member
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Awards (5):
  • 2021 - Digital Games Research Association Japan Outstanding Contribution Award
  • 2019 - Association for Educational Communications and Technology AECT Burniske TechTrend Article Award National Policies and Educational Technology: a Synopsis of Trends and Perspectives from Five Countries
  • 2015/10 - The 9th European Conference on Games Based Learning Winner, Non-Digital Games: The 3rd International Serious Educational Games Competition
  • 2012/10 - E-Learn 2012. Montreal, Canada. Outstanding Paper Award. Impact of Using Facebook as a Social Learning Platform to Connect High School Students with Working Adults
  • 2012 - 日本教育工学会 2012年度研究奨励賞
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