Rchr
J-GLOBAL ID:201301064489737190   Update date: Nov. 04, 2020

Matsunaga Shinji

マツナガ シンジ | Matsunaga Shinji
Affiliation and department:
Job title: Part-time lecturer
Other affiliations (2):
Homepage URL  (1): http://9bit.99ing.net/
Research field  (2): Aesthetics and art studies ,  Philosophy and ethics
Research keywords  (14): media geijutsu ,  game studies ,  game research ,  narratology ,  analytic philosophy ,  pixel arts ,  aesthetic judgment ,  games ,  fiction ,  aesthetics ,  fashion ,  video games ,  philosophy of art ,  analytic aesthetics
Research theme for competitive and other funds  (3):
  • 2019 - 2022 The Philosophy of Depiction Meets Modern Popular Culture
  • 2011 - 2013 A Research for Aesthetic Methods in Videogame Studies
  • 2010 - 2011 The Judge's Actions in Games: A Perspective for the Comparison between Computer and Non-computer Games
Papers (17):
  • Shinji Matsunaga. Depicting the Philosophy of Depiction. PhilCul. 2020. 5. 2
  • Shinji Matsunaga. A History of Game Research. Nobushige Kobayashi (ed.), An Introduction to Digital Game Research (Minerva Shobo). 2020. 13-36
  • Shinji Matsunaga. Verbs and Patterns: On the Relation between Games and Simulation. Ecrit-o. 2019. 11. 221-236
  • MATSUNAGA Shinji. Spoilers Are Both Wrong and Not Wrong. PhilCul. 2019. 4. 2. 102-121
  • Shinji Matsunaga. Between Outside and Inside: Magic Circle Revisited. Hiroshi Matsui, Takanori Iguchi, Masumi Oishi, and Mikako Hata (eds.), The Diversification of Gaming Culture and Society (New Games Order). 2019. 267-279
more...
MISC (33):
  • 宮本道人, 松永伸司. ディスタンスパンクが生み出す空間移動のノスタルジー:宮本道人氏×松永伸司氏インタビュー(後編). リアルサウンド テック. 2020
  • 宮本道人, 松永伸司. ソーシャルディスタンスが変えた創作のスタンダード:宮本道人×松永伸司が語り合う(前編). リアルサウンド テック. 2020
  • Shinji Matsunaga. A Philosophy of Pixel Art (1): What Is Pixel Art?. Media Art Current Contents. 2020
  • 松永伸司. ウォルハイム『芸術とその対象』書評:20世紀分析美学の金字塔. 図書新聞. 2020. 3484
  • Shinji Matsunaga. Are Art Games Artistic Games?. Bijutsu Techo, August 2020. 2020. 81
more...
Books (4):
  • Play Matters
    Film Art, Inc. 2019 ISBN:9784845918010
  • The Aesthetics of Video Games
    Keio University Press 2018 ISBN:9784766425673
  • Languages of Art
    Keio University Press 2017 ISBN:9784766422245
  • Half-Real: Video Games between Real Rules and Fictional Worlds
    New Games Order 2016 ISBN:9784908124082
Lectures and oral presentations  (36):
  • ゲームアート/アートゲームの現在地
    (『美術手帖』8月号「ゲーム×アート」特集トークイベント 2020)
  • ゲーム×演劇
    (PLAYについて考え直す水曜日 リプレイ13 2020)
  • 2019年度メディア芸術連携促進事業研究成果マッピングシンポジウム
    (2020)
  • Play and Forms (talk part)
    (Lectures around Forms 2020)
  • ゲーム・オブ・ザ・ラウンド 第5回 ゲームAIが切りひらく「遊び」の地平
    (PLANETSチャンネル 2019)
more...
Education (3):
  • 2010 - 2015 Tokyo University of the Arts PhD course of fine arts
  • 2008 - 2010 Tokyo University of the Arts MA course of aesthetics
  • 2004 - 2008 Tokyo University of the Arts BA course of aesthetics and art history
Professional career (1):
  • PhD (Tokyo University of the Arts)
Work history (7):
  • 2020/04 - 現在 The University of Tokyo College of Arts and Sciences Visiting lecturer
  • 2020/04 - 現在 Tokyo Metropolitan University Faculty of Humanities and Social Sciences Visiting lecturer
  • 2015/06 - 現在 Ritsumeikan University Kinugasa Research Organization Visiting Fellow
  • 2018/04 - 2020/03 Tokyo Metropolitan Unversity Faculty of Humanities and Social Sciences Visiting lecturer
  • 2016/04 - 2019/03 Tokyo University of the Arts Department of Aesthetics, Faculty of Fine Arts Research Associate
Show all
Awards (2):
  • 2016/02 - 日本デジタルゲーム学会 若手奨励賞
  • 2010/07 - 東京芸術大学 平山郁夫奨学金
Association Membership(s) (4):
Japanese Association for the Contemporary and Applied Philosophy ,  DIGITAL GAMES RESEARCH ASSOCIATION JAPAN ,  JAPAN ASSOCIATION OF SEMIOTIC STUDIES ,  THE JAPANESE SOCIETY FOR AESTHETICS
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