Yuki, Fukuyama, Keita, Nishiguchi, Noriyasu, Mitsui, Jumpei, Tokito. オンラインライティング科目における学生同士の相互作用がライティングに関する意識に与える効果の検討: The Effect of Student Interactions in Online Writing Courses on Attitudes Toward Writing. 関西学院大学高等教育研究 = Kwansei Gakuin University Researches in Higher Education. 2022. 12. 12. 103-114
Jumpei, Tokito, Noriyasu, Mitsui, Yuki, Fukuyama, Keita, Nishiguchi. Research on Academic Writing Education for Freshman Students. 関西学院大学高等教育研究 = Kwansei Gakuin University Researches in Higher Education. 2022. 12. 12. 31-45
藤本 徹, 鈴木 真保, 福山 佑樹, 池尻 良平. ゲームプレイヤーの学習経験認識に関する調査-A Survey on How Game Players Perceive Learning Experience Through Gameplay. デジタルゲーム学研究 = Journal of digital games research / 日本デジタルゲーム学会 編. 2022. 14. 2. 1-8
A Survey of First Year University Students' Difficulties in Academic Writing. 2021. 45. 169-172
A Study on Learning Support for Students to Voluntarily Examine Historical Materials in Modern and Contemporary History. 2021. 14. 18-27
Practice of "nocobon online" : game teaching material on science, technology and society. 2021. 83-86
Consideration for Relation with First-Year Student's Comments in Peer-Review and Written Communication Skills. 2020. 20. 4. 137-144
An Examination of Which Skills in Academic Writing First-Year Students Find Difficult. 2020. 20. 4. 91-96
An Examination of the Effect of Online Writing Course that Combines On-demand and Simultaneous Interactive on Students. 日本教育工学会研究報告集 = Research report of JSET Conferences. 2020. 20. 3. 1-6
2015/10 - 3rd International Serious Educational Games Competition Winner, Non-Digital Games
2014/03 - 日本デジタルゲーム学会 学生大会奨励賞
2011/03 - 東京大学大学院学際情報学府 専攻長賞
Association Membership(s) (5):
大学教育学会
, JAPANESE ASSOCIATION OF FIRST-YEAR EXPERIENCE AT UNIVERSITIES AND COLLEGES
, JAPANESE ACADEMY OF HUMAN RESOURCE DEVELOPMENT
, DIGITAL GAMES RESEARCH ASSOCIATION JAPAN
, JAPAN SOCIETY FOR EDUCATIONAL TECHNOLOGY