Rchr
J-GLOBAL ID:201501018629168674   Update date: Jul. 01, 2024

Kamm Björn-Ole

カム ビョーン=オーレ | Kamm Björn-Ole
Affiliation and department:
Job title: Junior Associate Professor
Homepage URL  (1): http://www.b-ok.de
Research field  (1): Cultural anthropology and folklore
Research keywords  (8): Cyber-Ethnography ,  Material Semiotics ,  Performativity ,  Cultural Mediation ,  Live Action Role-Play (larp) ,  Role-Playing Games (TRPG) ,  Popular Media ,  Media Use
Research theme for competitive and other funds  (3):
  • 2019 - 2022 Transcultural Learning through Simulated Co-Presence: How to Realize Other Cultures and Life-Worlds
  • 2018 - 2019 Asymmetric Flows of Analog Gaming between Japan and Germany
  • 2016 - 2018 Analysis of Larp Learning Effects: Awareness Raising via Serious Live-Action Games
Papers (26):
  • Björn-Ole Kamm. Reenacting Japan's Past That Never Was: The Ninja in Tourism and Larp. Reenactment Case Studies: Global Perspectives on Experiential History. 2022. 146-170
  • カム, ビョーン=オーレ. 日本で広がる体験型ゲームLARP. ゆるレポ. 2021. 108-111
  • カム, ビョーン=オーレ. 負けるためのプレイ・盛り立てるプレイ--LARPでの共同創造的なストーリーテリング. 運動としての大衆文化. 2021. 313-332
  • Björn-Ole Kamm. Role-Playing Games of Japan. 2020
  • Björn-Ole Kamm. A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity. Simulation & Gaming. 2019. 50. 5. 621-644
more...
MISC (4):
  • Björn-Ole Kamm. Sirius -- 11F84 -- Colors of Light. https://11f84.larpwright.online/en. 2023
  • Björn-Ole Kamm. reLarp. Larp debriefing and reflection tool. https://github.com/larpGit/relarp. 2023
  • Björn-Ole Kamm. Village, Shelter, Comfort (Larp). Knutepunkt 2017. 2017
  • Björn-Ole Kamm, Julia Becker. Staying Alive (Larp). Cultural Mediation: Creativity, Performance, Display. 2014
Books (3):
  • Role-Playing Games of Japan: Transcultural Dynamics and Orderings
    Palgrave Macmillan 2020
  • Debating Otaku in Contemporary Japan - Historical Perspectives and New Horizons
    Bloomsbury Academic 2015 ISBN:9781472594976
  • Nutzen und Gratifikationen bei Boys' Love Manga - Fujoshi oder Verdorbene Mädchen in Japan und Deutschland [Uses and Gratifications of Boys‘ Love Manga]
    Kovac 2010 ISBN:9783830049418
Lectures and oral presentations  (31):
  • Transcultural Learning through Larp
    (TEDxKyotoUniversity 2024)
  • Introduction to Open Journal Systems (OJS): The Japanese Journal of Analog Role-Playing Game Studies (JARPS) as an Example
    (Seminar Series on Open Access Publishing for Journals of Kyoto University 2024)
  • The (Im) Possibilities of Generative AI in Educational Spaces
    (2023 Kyoto University Graduate School of Letters Symposium "The Potential and Problems of Generative AI“ 2023)
  • Ninja to the Rescue: How Iga in rural Mie seeks Revitalization through Ninja Experiences and Tourism
    (17th International Conference of the European Association for Japanese Studies 2023)
  • What is Artistic, Political, and Educational (Nordic) Larp
    (34th Conference of the Japan Society of Developmental Psychology 2023)
more...
Education (4):
  • 2011 - 2015 Heidelberg University Faculty of Philosophy Japanese Studies Doctoral Course
  • 2010 - 2010 German Institute for Japanese Studies (DIJ) Doctoral Student
  • 2002 - 2008 Leipzig University Faculty of History, Arts, and Oriental Studies/Faculty of Social Sciences and Philosophy Japanology, Communication & Media Studies (Magister of Arts)
  • 2005 - 2006 Ritsumeikan University College of Social Sciences Exchange Student
Professional career (2):
  • Master of Arts (Leipzig University)
  • Doctor of Philosophy (Heidelberg University)
Work history (5):
  • 2017/12 - 現在 Kyoto University Graduate School of Letters Junior Associate Professor
  • 2015/03 - 2017/11 Kyoto University Center for the Promotion of Interdisciplinarity in Education and Research (CPIER) Project-specific Senior Lecturer
  • 2013/04 - 2015/03 Heidelberg University Cluster of Excellence “Asia and Europe in a Global Context” Graduate Programme Lecturer
  • 2012/11 - 2013/02 Kyoto University Global COE “The Intimate and the Public Spheres” Research Fellow
  • 2011/07 - 2012/11 Heidelberg University Cluster of Excellence “Asia and Europe in a Global Context” Research Area Coordinator
Committee career (2):
  • 2019/04 - Japanese Association for Role-Playing Game Studies Editor
  • 2012/03/15 - German Association for Life-Action Roleplay (DLRV) Research Working Group Executive
Association Membership(s) (8):
German Association for Life-Action Role-Play (DLRV) ,  Digital Games Research Association (DiGRA) Japan ,  Japan Association for Simulation and Gaming (JASAG) ,  International Simulation and Gaming Association (ISAGA) ,  German Association for Social Science Research on Japan (VSJF) ,  European Association for Japanese Studies (EAJS) ,  Association for Asian Studies (AAS) ,  Japan Anthropology Workshop (JAWS)
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