Rchr
J-GLOBAL ID:201501054657380936   Update date: Dec. 06, 2023

Naka Toshiya

ナカ トシヤ | Naka Toshiya
Affiliation and department:
Research field  (4): Intelligent informatics ,  Other ,  Intelligent informatics ,  Human interfaces and interactions
Papers (18):
  • Koji Hara, Takayo Nakabe, Toshiya Naka, Masayuki Tanaka, Yuichi Imanaka. Visualizing Organizational Culture in Old People's Homes and Hospitals in Japan: Human Interaction in the IoT Era. Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. 2019. LNCS 11593. 314-325
  • Toshiya Naka. The application of dynamic analysis to hand gestures. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 2017. 10278. 444-454
  • Toshiya Naka. Dynamic gesture analysis for distinguishing between intentional and unconscious motions. Advances in Intelligent Systems and Computing. 2017. 497. 35-42
  • Toshiya Naka, Toru Ishida. Dynamic motion analysis of gesture interaction. Handbook of Research on Human-Computer Interfaces, Developments, and Applications. 2016. 23-51
  • Toshiya Naka, Toru Ishida. A Proposed Dynamical Analytic Method for Characteristic Gestures in Human Communication. Universal Access in Human-Computer Interaction: Access to Interaction, Pt II. 2015. 9176. 50-57
more...
Patents (13):
  • Action Control Unit
  • User interface apparatus, program, and recording medium
  • Virtual space control data receiving apparatus, virtual space control data transmission and reception system, virtual space control data receiving method, and virtual space control data receiving program storage media.
  • Animation data compression apparatus, animation data compression method, network server, and program storage media
  • Apparatus for and method of transmitting and receiving data streams representing 3-dimensional virtual space
more...
Books (6):
  • サイバーで医療・介護はどこまで変われるか ~今なぜ、健康長寿のスマートシティを目指すのか~
    京都大学 AH&CD事務局 2020
  • Dynamic Motion Analysis of Gesture Interaction
    IGI Global 2016
  • New user experience for large display
    Panasonic 2007
  • Operation of home appliances for elderly users
    Panasonic 2005
  • Wonderspace: Humanoid Animation
    Nikkei Computer Graphics 1997
more...
Lectures and oral presentations  (11):
  • Open innovation for active aging society - What is QOL innovation
    (5th NTU and Kyoto university joint symposium on digital health (invited) 2020)
  • スマートシティ/スーパーシティ構想における新大学への期待
    (日本の科学技術/イノベーション施策とオープンイノベーション 2019)
  • マルチエージェントシミュレーションに基づく社会システムデザイン
    (エージェントワークショップ&シンポジウム 2011)
  • Compression method of 3d Streaming Animation
    (IPS 2000)
  • Hybrid Realtime-Controlling Method Based on Multi-Stream Transfer for a Humanoid Character on Web3D
    (IPS 1999)
more...
Professional career (1):
  • 博士(情報学) (京都大学)
Work history (2):
  • パナソニックホールディングス
  • Kyoto University
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