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J-GLOBAL ID:201502202161451748   Reference number:15A0973187

映画,アニメ中のベクションシーンを心理実験で検討する

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Volume: 115  Issue: 149(HIP2015 41-71)  Page: 89-91  Publication year: Jul. 11, 2015 
JST Material Number: S0532B  ISSN: 0913-5685  Document type: Proceedings
Article type: 短報  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Graphic and image processing in general  ,  Applied psychology  ,  Visual sense models 
Reference (22):
  • Fischer, M. H. & Kornmuller, A. E. (1930) Optokinetic ausgeloste Bewegungs-wahrnehmungen and optokinetinetisher Nystagmus. Journal of Psychological Neurology, 41, 273-308.
  • Brandt, T., Dichgans, J. & Koenig, E. (1973) Differential effects of central versus peripheral vision on egocentric and exocentric motion perception. Experimental Brain Research, 5, 476-491.
  • Dichgans, J. & Brandt, T. (1978) Visual-vestibular interaction: Effect on self-motion perception and postual control. In R. Held, H. W. Leibowitz, & H. L. Tueber (Ed.) On Handbook of sensory physiology. Belin. Splinger-Verlag. 179-230.
  • Howard, I. P. (1982) Human visual orientation. Chichester, New York, Engl.: J. Wiley.
  • Riecke, B. E. (2011). ”Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion Using Self-Motion Illusions (”Vection”) to Improve User Experience in VR,” in Virtual Reality, ed. J. J. Kim (InTech), 149-176. Retrieved from http://www.intechopen.com/articles/show/title/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill
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