Art
J-GLOBAL ID:201602272291781442   Reference number:16A1111530

ゲームの目的達成のみを追求したAIでは生まれにくいゲーム内行動の分類と考察

Author (3):
Material:
Volume: 2016  Issue: EC-41  Page: Vol.2016-EC-41,No.20,1-9 (WEB ONLY)  Publication year: Jul. 29, 2016 
JST Material Number: U0451A  Document type: Proceedings
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
Thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.

Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.

JST classification (2):
JST classification
Category name(code) classified by JST.
Artificial intelligence  ,  Game thoery 
Reference (18):
  • Volodymyr Mnih, et al Playing Atari with Deep Reinforcement Learning NIPS Deep Learning Workshop 2013
  • Volodymyr Mnih, et al Human-level control through deep reinforcement learning, Nature 518,529533(26 February 2015)
  • Soni, et al, Bots traned to play like a human are more fun, Neural Networks, 2008. IJCNN 2008. (IEEE World Congress on Computational Intelligence). IEEE International Joint Conference on, pp. 363-369 (2008)
  • 池田心ら モンテカルロ碁における演出と形勢の制御~接待碁 AI に向けて~, 第17回ゲームプログラミングワークショップ, pp. 47-54, (2012-11)
  • 藤井叙人ら 生物学的制約の導入による「人間らしい」ふるまいを伴うゲームAIの自律獲得, ゲームプログラミングワークショップ 2013 論文集、pp.70-80, (2013-11-01)
more...
Terms in the title (4):
Terms in the title
Keywords automatically extracted from the title.

Return to Previous Page