Rchr
J-GLOBAL ID:201701002064857472   Update date: Sep. 29, 2025

Narumi Takuji

ナルミ タクジ | Narumi Takuji
Affiliation and department:
Job title: 准教授
Research field  (1): Human interfaces and interactions
Research theme for competitive and other funds  (36):
  • 2024 - 2027 Elucidation of Cognitive Basis of Coordinated Movement Using Fused Body VR and Realization of Skill Learning Using Human-AI Fused Body
  • 2023 - 2027 Cognitive psychology of interaction between body reality and self-concept in Metaverse
  • 2023 - 2027 高い知能を有する人の感覚処理特性の解明と支援法の検討
  • 2023 - 2027 おいしさの認知科学の創出 ー味嗅覚と多感覚の統合の解明と伝送技術開発-
  • 2023 - 2027 Cognitive psychology of interaction between body reality and self-concept in Metaverse
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Papers (281):
  • Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka. The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain. Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology(VRST). 2024. 12-10
  • Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, Takuji Narumi. Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement. SIGGRAPH Asia 2024 Emerging Technologies. 2024. 12-2
  • Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, Takuji Narumi. Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible. Haptics: Understanding Touch; Technology and Systems; Applications and Interaction - 14th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications. 2024. 211-223
  • Yusuke Kunimi, Kentaro Kimura, Keigo Matsumoto, Shinnosuke Takamichi, Takuji Narumi, Masaaki Mochimaru. Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion. ICAT-EGVE. 2024
  • Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka. ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception. VR Workshops. 2024. 1180-1181
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MISC (177):
  • 大原嶺, YANG Chi-Lan, 鳴海拓志, 葛岡英明. Designing the Reactions of Audience Avatar to Enhance Engagement in Virtual Laughter Place. 日本バーチャルリアリティ学会大会論文集(CD-ROM). 2024. 29th
  • 大倉直也, 小柳陽光, 鳴海拓志, 葛岡英明, 葛岡英明, 雨宮智浩, 雨宮智浩, 雨宮智浩. Influence of Modulation of Heaviness Perception by Pseudo-haptics on Product Evaluation in Virtual Environments. 日本バーチャルリアリティ学会論文誌(Web). 2024. 29. 3
  • 瑞穂嵩人, 雨宮智浩, 鳴海拓志, 葛岡英明. Virtual Omnibus Lecture: Effects of Remote Lecturing Using Various Lecturer Avatars on Students Memory. 日本バーチャルリアリティ学会論文誌(Web). 2024. 29. 3
  • 小関裕介, 中野萌士, 鳴海拓志, 葛岡英明, 雨宮智浩. The Effect of Virtual Co-embodiment Mirroring of Partner Avatar on Impression. 電子情報通信学会技術研究報告(Web). 2024. 123. 430(IMQ2023 13-91)
  • 小柳陽光, 中野萌士, 鳴海拓志, 雨宮智宏, 雨宮智宏. The Impact of Eating Dragon Meat using VR Experience on a Flavor Perception. 日本バーチャルリアリティ学会大会論文集(CD-ROM). 2021. 26th
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Lectures and oral presentations  (250):
  • Food texture manipulation by face deformation.
    (Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Posters Proceedings 2018)
  • Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller.
    (Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Posters Proceedings 2018)
  • Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion.
    (Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Emerging Technologies, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018 2018)
  • Case Study of AR Field Museum for Activating Local Communities.
    (Distributed, Ambient and Pervasive Interactions: Understanding Humans - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I 2018)
  • Basic Study on Creating VR Exhibition Content Archived Under Adverse Conditions.
    (Human Interface and the Management of Information. Information in Applications and Services - 20th International Conference, HIMI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II 2018)
more...
Professional career (1):
  • PhD in Engineering (The University of Tokyo)
Awards (47):
  • 2018 - ナレッジキャピタル Knowledge Innovation Award 5th Silver Prize 時空間さんぽ窓
  • 2018 - 映像情報メディア学会 映像情報メディア学会誌1月号ベストオーサー クロスモーダル知覚のインタフェース応用
  • 2018 - 日本官能評価学会 日本官能評価学会2017年度優秀発表賞 呼吸と連動した後鼻腔経路嗅覚刺激による味覚強度増強効果 -味質による効果の違い-
  • 2018 - SIGGRAPH 2018 Student Research Competition Semi-Finalists Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller
  • 2018 - Virtual Reality Society Japan 日本バーチャルリアリティ学会論文賞 背景移動量操作を利用した視触覚間相互作用生起によるタッチパネルでの擬似触力覚提示
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