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J-GLOBAL ID:201702275335301096   Reference number:17A1149107

各学術領域の視座からみたデジタルゲーム研究論文

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Volume:Issue: 1/2  Page: 17-23  Publication year: Mar. 31, 2016 
JST Material Number: F2026A  ISSN: 1882-0913  Document type: Article
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Applications of television  ,  Applied psychology  ,  Science and technology in general 
Reference (37):
  • 山岡あゆち・小林鈴奈・毛利瑞穂他 (2010). テレビゲームの使用が女子大学生の攻撃行動に及ぼす影響-報奨性とネガティブムード, デジタルゲーム学研究 4(1), 81-89.
  • Greitemeyer, T., and Osswald, S. (2010). Effects of prosocial video games on prosocial behavior. Journal of Personality and Social Psychology, 98(2), 211-221.
  • Yee, N. (2006). Motivations for play in online games. CyberPsychology & Behavior, 9(6), 772-775.
  • 渋谷明子・坂元章・井堀宣子・湯川進太郎 (2011) テレビゲームの暴力シーンの影響を左右する視点の調整効果-小学校高学年児童を対象にしたパネル研究の検討, デジタルゲーム学研究 5(1), 1-12.
  • 井口貴紀 (2013). 現代日本の大学生におけるゲームの利用と満足-ゲームユーザー研究の構築に向けて-, 情報通信学会誌, 31(2), 67-76.
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