Art
J-GLOBAL ID:201702280946434512   Reference number:17A1033426

Gamification in MOOCs to enhance users’ goal achievement

ユーザの目標達成を向上させるためのMOOCにおけるゲーミフィケーション【Powered by NICT】
Author (4):
Material:
Volume: 2017  Issue: EDUCON  Page: 1654-1662  Publication year: 2017 
JST Material Number: W2441A  Document type: Proceedings
Article type: 原著論文  Country of issue: United States (USA)  Language: ENGLISH (EN)
Abstract/Point:
Abstract/Point
Japanese summary of the article(about several hundred characters).
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Gamification in engineering ed...
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Thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.

Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.
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JST classification (1):
JST classification
Category name(code) classified by JST.
Game thoery 
Terms in the title (3):
Terms in the title
Keywords automatically extracted from the title.

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