Art
J-GLOBAL ID:201702283182468064   Reference number:17A0592902

Toolification of Games: A Peripheral Concept of Gamification that Achieves Non-game Purposes in the Redundant Spaces of Existing Games

Toolification of Games:既存ゲームの余剰自由度の中で非ゲーム的目的を達成するゲーミフィケーション周辺概念の提案と検討
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Material:
Volume: 58  Issue:Page: 919-931 (WEB ONLY)  Publication year: Apr. 15, 2017 
JST Material Number: U0452A  ISSN: 1882-7764  Document type: Article
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Thesaurus term/Semi thesaurus term
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All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.

JST classification (5):
JST classification
Category name(code) classified by JST.
Computer system development  ,  System programmings in general  ,  Game thoery  ,  Man-machine system  ,  CAI 
Reference (36):
  • Werbach, K. and Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business, Wharton Digital Press (2012).
  • Shang, S.S.C. and Lin, K.Y.: An Understanding of the Impact of Gamification on Purchase Intentions, Proc. 19th Americas Conference on Information Systems, pp.1-11 (2013).
  • 井上明人:ゲーミフィケーション-〈ゲーム〉がビジネスを変える,NHK 出版 (2012).
  • Smith, R., Bean, D. and Moeur, R.: On the Integration of Human Computation into Traditional Business Processes Productivity Games in Microsoft Windows Development (online), available from http://www.42projects.org/docs/lqg.pdf (accessed 2015-05-21).
  • Fitocracy (online), available from https://www.fitocracy.com/ (accessed 2015-05-21).
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