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J-GLOBAL ID:201702291957783434   Reference number:17A0131449

Experience and Training of a First Person Shooter (FPS) Game Can Enhance Useful Field of View, Working Memory, and Reaction Time

有用な視野,ワーキングメモリ及び反応時間を強化できるファーストパーソンシューター(FPS)ゲームの体験及び訓練
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Volume: 15  Issue:Page: 213-222(J-STAGE)  Publication year: 2016 
JST Material Number: U0401A  ISSN: 2187-5413  Document type: Article
Article type: 原著論文  Country of issue: Japan (JPN)  Language: ENGLISH (EN)
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Applied psychology 
Reference (32):
  • 1. N.L. Carnagey, C.A. Anderson; The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior, Psychological Science, 16(11), pp.882-889, 2005.
  • 2. L.R. Huesmann, L.D. Taylor; The role of media violence in violent behavior, Annual Review of Public Health, 27, pp.393-415, 2006.
  • 3. P.L. Rau, S.Y. Peng, C.C. Yang; Time distortion for expert and novice online game players, Cyberpsychology & Behavior, 9(4), pp.396-403, 2006.
  • 4. C.S. Green, D. Bavelier; Action video game modifies visual selective attention, Nature, 423, pp.534-537, 2003.
  • 5. C.S. Green, D. Bavelier; Effect of action video games on the spatial distribution of visuospatial attention, Journal of Experimental Psychology: Human Perception and Performance, 32(6), pp.1465-1478, 2006.
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