Research field (4):
Human interfaces and interactions
, Science education
, Cognitive sciences
, Experimental psychology
Research theme for competitive and other funds (6):
2019 - 2022 メディア芸術作品を介した仮想世界インタフェースの抽出
2015 - 2019 Cognitive processing traits of multi-sensory digital texts
2012 - 2015 Study of the perceptual characteristics of successively presented texts
2010 - 2015 Psychophysical analysis of visual, auditory and tactile information for material recognition
2005 - 2007 ヒトの時空間知覚に対する多面的検討
2001 - 2003 運動視における高次機構の統一的理解
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Papers (53):
Tomoko OHTANI, Kazushi MARUYA. Short-term Educational Program on Optical Illusions to Improve Students’ Abstract Thinking Abilities. ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics. ICGG 2024. Lecture Notes on Data Engineering and Communications Technologies. 2024. 216. 296-307
Chihiro Hosoda, Zhang YunFeng, Junji Watanabe, Kazushi Maruya, Rokuro Tabuchi, Kenchi Hosokawa, Takuto Matsuhashi. The importance of childhood social capitals in the future well-being of children. Frontiers in Psychology. 2024. 15
細田千尋, 細田千尋, 双見京介, 細川研知, 細川研知, 磯谷悠子, 丸谷和史, 寺田努, 岡ノ谷一夫. The neural predictor of suitability for Virtual Reality. 日本神経回路学会全国大会講演論文集. 2020. 30th (CD-ROM)
Tomoko Ohtani, Mieko Nakamura, Daiki Amanai, Kazushi Maruya. Effective evaluation and maximization of example object collection for a workshop on 3d object visualization using toy blocks. The 10th Asian Forum on Graphic Science 2015. 2015