Art
J-GLOBAL ID:201802218629158059
Reference number:18A0315154
Prototyping Development of Character’s Physical Control by Body Schema
デジタルゲームにおける身体図式を用いたキャラクタ身体制御の試み
Author (3):
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Material:
Volume:
2018
Issue:
CH-116
Page:
Vol.2018-CH-116,No.19,1-7 (WEB ONLY)
Publication year:
Jan. 20, 2018
JST Material Number:
U0451A
Document type:
Proceedings
Article type:
原著論文
Country of issue:
Japan (JPN)
Language:
JAPANESE (JA)
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Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.
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JST classification (1):
JST classification
Category name(code) classified by JST.
Artificial intelligence
Reference (8):
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D. Isla :Dude, Where's My Warthog: From Pathfinding to General Spatial Competence, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005
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Isla, R. Burke, M. Downie, B. Blumberg :A Layered Brain Architecture for Synthetic Creatures, D. International Joint Conferences on Artificial Intelligence (IJCAI) 2001
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Bobby Anguelov :Animation-Driven Locomotion For Smoother Navigation, GDC2012
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Michael Buttner :Reinforcement Learning based Character Locomotion in Hitman: Absolution, GDC2013
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Yoji Shirakami, Yoichiro Miyake and Kousuke Namiki :FINAL FANTASY XV -EPISODE DUSCAE-におけるキャラクタAIの意思決定システム, CEDEC2015
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Terms in the title (6):
Terms in the title
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