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J-GLOBAL ID:201802218629158059   Reference number:18A0315154

Prototyping Development of Character’s Physical Control by Body Schema

デジタルゲームにおける身体図式を用いたキャラクタ身体制御の試み
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Volume: 2018  Issue: CH-116  Page: Vol.2018-CH-116,No.19,1-7 (WEB ONLY)  Publication year: Jan. 20, 2018 
JST Material Number: U0451A  Document type: Proceedings
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Artificial intelligence 
Reference (8):
  • D. Isla :Dude, Where's My Warthog: From Pathfinding to General Spatial Competence, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005
  • Isla, R. Burke, M. Downie, B. Blumberg :A Layered Brain Architecture for Synthetic Creatures, D. International Joint Conferences on Artificial Intelligence (IJCAI) 2001
  • Bobby Anguelov :Animation-Driven Locomotion For Smoother Navigation, GDC2012
  • Michael Buttner :Reinforcement Learning based Character Locomotion in Hitman: Absolution, GDC2013
  • Yoji Shirakami, Yoichiro Miyake and Kousuke Namiki :FINAL FANTASY XV -EPISODE DUSCAE-におけるキャラクタAIの意思決定システム, CEDEC2015
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