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J-GLOBAL ID:201802274783976724   Reference number:18A2060318

高解像度ディスプレイにおけるドットグラフィックゲームの開発手法

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Volume: 2018  Issue: DCC-20  Page: Vol.2018-DCC-20,No.8,1-6 (WEB ONLY)  Publication year: Oct. 31, 2018 
JST Material Number: U0451A  Document type: Proceedings
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Graphic and image processing in general 
Reference (5):
  • ′′UNDERTALE ′′. Toby Fox. https://undertale.jp/, (参照 2018-10-15).
  • ′′SHOVEL KNIGHT ショベルナイト ′′Yacht Club Games. https://www.nintendo.co.jp/3ds/aksj/, (参照 2018-10-15).
  • ′′ニンテンドークラシックミニ ファミリーコンピュータ′′.任天堂. https://www.nintendo.co.jp/clv/index.html, (参照 2018-10-15).
  • ′′CHRONO TRIGGER クロノ・トリガー′′. SQUARE ENIX. https://www.jp.square-enix.com/chronotrigger/, (参照 2018-10-15).
  • ′′ケロブラスター′′. 開発室 Pixel. http://publishing.playism.jp/keroblaster, (参照 2018-10-15).
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