Art
J-GLOBAL ID:201802274783976724
Reference number:18A2060318
高解像度ディスプレイにおけるドットグラフィックゲームの開発手法
Author (2):
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Material:
Volume:
2018
Issue:
DCC-20
Page:
Vol.2018-DCC-20,No.8,1-6 (WEB ONLY)
Publication year:
Oct. 31, 2018
JST Material Number:
U0451A
Document type:
Proceedings
Article type:
原著論文
Country of issue:
Japan (JPN)
Language:
JAPANESE (JA)
Thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
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Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.
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JST classification (1):
JST classification
Category name(code) classified by JST.
Graphic and image processing in general
Reference (5):
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′′UNDERTALE ′′. Toby Fox. https://undertale.jp/, (参照 2018-10-15).
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′′SHOVEL KNIGHT ショベルナイト ′′Yacht Club Games. https://www.nintendo.co.jp/3ds/aksj/, (参照 2018-10-15).
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′′ニンテンドークラシックミニ ファミリーコンピュータ′′.任天堂. https://www.nintendo.co.jp/clv/index.html, (参照 2018-10-15).
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′′CHRONO TRIGGER クロノ・トリガー′′. SQUARE ENIX. https://www.jp.square-enix.com/chronotrigger/, (参照 2018-10-15).
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′′ケロブラスター′′. 開発室 Pixel. http://publishing.playism.jp/keroblaster, (参照 2018-10-15).
Terms in the title (4):
Terms in the title
Keywords automatically extracted from the title.
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