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J-GLOBAL ID:201802289622494186   Reference number:18A0233256

Basic Analysis of Usage Trend of HOLD for Improving Play Skill in Tetris

テトリスの技能向上を目指したHOLD使用傾向の基礎的分析
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Volume: 58  Issue: 11  Page: 1747-1755 (WEB ONLY)  Publication year: Nov. 15, 2017 
JST Material Number: U0452A  ISSN: 1882-7764  Document type: Article
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Man-machine system 
Reference (14):
  • Boumaza, A.: On the evolution of articial Tetris players, 2009 IEEE Symposium on Computational Intelligence and Games, pp.387-393 (2009).
  • Designing Artificial Tetris Players With Evolution Strategies and Racing, GECCO’11: Proc. 13th Annual Conference on Genetic and Evolutionary Computation, pp.117-118 (2011).
  • Chen, X., Wang, H., Wang, W., Shi, Y. and Gao, Y.: Apply Ant Colony Optimization to Tetris, GECCO’09: Proc. 11th Annual Conference on Genetic and Evolutionary Computation, pp.1741-1742 (2009).
  • James, E.L., Bonsall, M.B., Hoppitt, L., Tunbridge, E.M., Geddes, J.R., Milton, A.L. and Holmes, E.A.: Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-update Mechanisms, Psychological Science, Vol.26, No.8, pp.1201- 1215 (2015).
  • Freeman, D., Duffield, K., Chevalier, F., Hartman, K., Westecott, E. and Reilly, D.: Tweetris: Play With Me, International Conference on Tangible, Embedded and Embodied Interaction (TEI’12 ), pp.319-320 (2012).
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