Research theme for competitive and other funds (5):
2022 - 2025 Exploratory Research on Play and Communities on Video Streaming Platforms
2023 - 2024 Game Music Cultures in Japan and Germany
2017 - 2024 Data-based Infrastructure for Global Game Culture Research
2019 - 2022 Japanese Visual Media Graph
2017 - 2020 Japan’s videogames between the local and the global
Papers (26):
Roth, Martin. What are you playing? Genre-related differences in the videogame landscapes in Germany and Japan. Play Signs IV: Genres. 2023. 207-230
Picard, Martin & Martin Roth. The "Last Japanese Soldier": Putting the Nation into Play. Capture Japan: Visual Culture and the Global Imagination from 1952 to the Present. 2022. 87-106
Playful Interweavings: A subjective Japan-related analysis of the videogame "Death Stranding". The challenge of Japan Studies. 2022
Reclaiming Everydayness and Japanese Cultural Routines in Animal Crossing: New Horizons. Journal of Intercultural Studies. 2022. 43. 6. 722-739
Zoltán Kacsuk, Magnus Pfeffer, Simone Schroff, Martin Roth. Harmonizing Open Licenses among Online Databases of Enthusiast Communities: Challenges for the Legal Integration of Databases in the Japanese Visual Media Graph Project. Pop! Public. Open. Participatory. 2022. 4
Fujihara, Masahito, and Martin Roth. The Game Rating System in Germany: A Study of Youth Protection Enforced by Entertainment Software Self-Regulation (USK) and the Federal Review Board for Media Harmful to Minors (BPjM). Simulation and Gaming Japan. 2021. 31. 1. 63-75
Review: Who Are You? Nintendo’s Game Boy Advance Platform. Game Studies. 2021. 21. 1
Ito, Kyohei; Kawasaki, Yasuo; Bruno, Luca; Roth, Martin. Japan's Videogames and Digital Cultures: Local and Global. A Report about the 6th PaJaKo Workshop between Ritsumeikan and Leipzig University. Replaying Japan. 2020. 2. 189-194
Roth Martin. The German Game Rating System - a law-supported rating procedure. Journal of Digital Games Research. 2010. 4. 2. 89-92
Books (5):
Japan's Contemporary Media Culture between Local and Global
CrossAsia-eBooks 2021
'Post 3.11' in a global context: a dialogue between Japan and Europe
Shinyōsha 2019
Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan
ETC Press 2017
100 Jahre Ostasiatisches Institut an der Universität Leipzig, 1914-2014
Leipziger Universitätsverlag 2016
Das Zwischen denken: Marx, Freud und Nishida. Für Toshiaki (Binmei) Kobayashi
Leipziger Universitätsverlag 2014
Lectures and oral presentations (99):
Playing with Streams: The Politics of Play on YouTube
(ICA Game Studies 2024 Preconference: Games in a Time of Crises 2024)
Sureillance as Play in Death Stranding
(The Interactive Gaze: Surveillance Images in Digital Games and Other Media 2024)
A data-based perspective on media contents and media culture: Playing with Death Stranding
(International Symposium on ACG Culture and Technology Studies 2023)
digital culture & practice zooming collaboration & sustainability
(2023)
- 2014 Leiden University, Faculty of Humanities, Institute for Area Studies
- 2009 Leipzig University Japanese Studies / Communication and Media Studies
Professional career (2):
PhD (Leiden University Faculty of Humanities)
Magister Artium (Leipzig University Faculty of History, Arts and Oriental Studies)
Work history (6):
2019/09 - 現在 Ritsumeikan University, Graduate School of Core Ethics and Frontier Sciences Associate Professor
2015/01 - 2019/09 Leipzig University, Faculty of History
2019/04 - Stuttgart Media University
2016/04 - 2017/03 Ritsumeikan University, Graduate School of Core Ethics and Frontier Sciences
2012/05 - 2014/10 Leiden University,Institute of Area Studies
2010/08 - 2011/04 Leiden University,Institute of Area Studies
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Association Membership(s) (3):
Gesellschaft fuer Medienforschung
, Cultural Studies Association
, Alliance of Digital Humanities Organizations, including Japanese Association for Digital Humanities