Research field (2):
Mathematical informatics
, Human interfaces and interactions
Research keywords (5):
Interaction Design
, Interface Design
, Entertainment Computing
, Human Computer Interaction
, ヒューマン・コンピュータ・インタラクション, インタフェースデザイン, インタラクションデザイン,
Research theme for competitive and other funds (3):
2022 - 2025 研究者が使いやすいビデオゲームの設計とコンテンツライブラリ研究基盤の研究
2016 - 2020 インタラクションにおける自己帰属プロセスの解明
2007 - 2008 ユビキタス時代におけるヒューマンインタフェースの再構築
Papers (40):
Hayato Kishi, Kenta Hashiura, Keigo Inukai, Keita Watanabe. External presence in online communication and the impact of introducing proxy agents. International Conference on Human-Agent Interaction. 2023. 398-400
Takuya Kawashima, Keita Watanabe. “Ah-aloud”: Proposal and Basic Study of a Method for Observing Real-time Emotions during a Experience. 2023. 64. 11. 1483-1492
Kazuya Iida, Yuma Ina, Daichi Hayashi, Yohei Yanase, Keita Watanabe. Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation. 29th ACM Symposium on Virtual Reality Software and Technology. 2023
Reo Hirano, Keita Watanabe. Study of User Training Methods Using Onomatopoeia in Brain Computer Interfaces Based on Mental Imagery. 29th ACM Symposium on Virtual Reality Software and Technology. 2023
Kosuke Morimoto, Kenta Hashiura, Keita Watanabe. Effect of Virtual Hand's Fingertip Deformation on the Stiffness Perceived Using Pseudo-Haptics. 29th ACM Symposium on Virtual Reality Software and Technology. 2023